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    <title>broadskills-v2</title>
    <link>https://www.broad-skills.com</link>
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      <title>Game Programmer</title>
      <link>https://www.broad-skills.com/game-programmer</link>
      <description>Game programmer is a general term applied to the computer engineers that work on computer games. Usually trained in the basic languages of computer programming, programmers make a game come to life.</description>
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           Game Programmer Job Description
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           Game programmer is a general term applied to the computer engineers that work on computer games. Usually trained in the basic languages of computer programming, programmers make a game come to life. They may specialize in areas of coding such as graphics, AI, sound, scripting, user interface, network, tools, porting, etc.  
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           Role and Responsibilities
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           The role of the Game Programmer is to develop the software to create video games. This involves assembling the platforms and engines that will power the games, as well as writing code for custom software to support the unique requirements of games.
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           Game Programmers work closely with game designers and developers during the video game pipeline process, setting up the game engine and ensuring that the production runs smoothly. A large part of their role is problem solving, so a firm knowledge of gaming software is required to help bring the game to life.
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           Creating prototypes that will act as a proof of concept is a crucial early stage of the production pipeline. Programmers will gain a better understanding of the limits of the game and how to iron out bugs throughout the process.
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            Designers and developers rely on the programmers to deliver the best version of the game possible to thrive in competitive markets.
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           The responsibilities of a Game Programmer can include:
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            Liaising with game designers and developers in setting up technical resources
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            Researching and developing the suite of software and platforms that will be used to support the game
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            Ensuring the game design is fully realized and performs to maximum capacity
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            Creating procedures and production documents
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            Working to tight schedules and keep to budget
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            Producing prototypes in the early stages of production
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            Conducting quality assurance tests and respond to feedback 
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            Collaborating with all departments to smooth over technical issues, problem solve and create solutions during the production pipeline process
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            Responding to the technical needs of all departments
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            Working in teams towards common goals
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            Providing ongoing tech support after the game has been launched, work on upgrades to the game
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           Game Programmer Software and Tools:
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           The software required by a Game Programmer:
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           Game Programmers are required to drive the technical needs of the game using industry standard software and the platforms that support them.
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           Software that Game Programmers may use include:
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            C
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            C++
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            Java
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            Nuke
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            Unreal Engine
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            Maya
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            3D Studio Max
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            Adobe Photoshop, Illustrator, After Effects
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            Unity
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           Skills Required:
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           Game Programmers will usually have a background in computer science or computer programming, specializing in the needs and demands of game production. In the quality assurance phases, the games will be pushed to their limits, the programmers need to ensure the game is resilient enough to withstand maximal gameplay.
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           A Game Programmer would require these skills:
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            Training in computer science or computer programming
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            Problem solving skills
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            Knowledge of 2D and 3D animation software
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            Familiar with the game production pipeline process
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            Passion for video games and experience with gaming
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            Interpersonal skills to deal with creative and production teams
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            Team player, ability to work independently
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            Analytical mindset
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            Able to keep on schedule and meet deadlines
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            Good communication skills
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            Creative problem solving skills
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            Expert knowledge of technical and software advancements in the gaming industry
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            Knowledge of gaming genres and trends
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           Average Salary:
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           Entry level positions start at £35,642 per year while most experienced workers make up to £61,828 and above.
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      <pubDate>Thu, 26 Aug 2021 19:24:03 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/game-programmer</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
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      <title>Game Designer</title>
      <link>https://www.broad-skills.com/game-designer</link>
      <description>Game designers create the concepts and worlds of video games. They are involved with the design of the genre, environment, story, characters, gameplay system, objectives and user experience of video games.</description>
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           Game Designer Job Description
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           Game designers create the concepts and worlds of video games. They are involved with the design of the genre, environment, story, characters, gameplay system, objectives and user experience of video games. 
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           A Game Designer is the creative force behind the development of a video game. They are the originator of the game concept and will develop it through to its final release. Game Designers author the storyline, writing the plot points, character development, and game objectives that drive the game. The designer will work within the rules of the genre of the game, with real innovation occurring when the genre is pushed to its limits or reinvented.
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           Game Designers establish the aesthetics, mood and look of the game which is integral to the game’s individual appeal and marketability. The user experience must always be considered during the development process, as players need to feel engaged and rewarded by the game to continue playing.
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            The game development process is all about teams from different disciplines (creative and technical) working in tandem and communicating their requirements to each other. It is the Game Designer’s job to ensure that teams and team dynamics work effectively to finish on schedule and on budget.
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           Role and Responsibilities
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            Game Designers are charged with developing game concepts whether they be their own original idea, a commissioned idea or a game based on another medium such as a film.
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           Whatever the scope of the task, the role of the Game Designer requires a mix of creative, managerial and technical responsibilities.
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           Most illustrators will specialize in certain book genres and build up a clientele over the course of their careers. Professional relationships with editors and publishing houses is also key to attaining commissions and recommendations for work. 
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           The responsibilities of a Game Designer can include:
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            Design and develop the original concept
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            Construct level structure
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            Write storyline, character bios, dialogue, plot points, game objective
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            Storyboard the action of the game
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            Conceive every element of the game including rules, setting, objects, vehicles, weapons, flora, fauna, etc, 
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            Direct action sequences
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            Define user interface, menus and controls
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            Generate the Game Design Document (GDD)
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            Develop early prototypes
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            Decide on the devices and platforms on which the game is played 
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            Define the user experience 
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            Work with programmers to design the back end of the game
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            Research target audience to understand what they want in the game
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            Create storyboards and write scripts
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            Lead the development process
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            Produce sound effects, dialogue, musical score, sound mix and sound edit
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            Manage quality assurance testing, and follow up on feedback
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            Oversee the marketing and distribution roll-out
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            Ongoing development and versions of the game
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    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
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&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
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    &lt;span&gt;&#xD;
      
           Game Designer Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required by a Game Designer:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Game Designers should have a solid knowledge of 3D animation, illustration and programming languages. Even if they are not using the software themselves they need to be able to manage workflows of the creative and technical teams.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            A basic understanding of system building is also required, as they will have to work with the System Designer to implement the suite of programs that will be used to create the game.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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  &lt;p&gt;&#xD;
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           Software that Game Designers may use include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Creative teams:
          &#xD;
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  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Unity
           &#xD;
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            Maya
           &#xD;
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    &lt;/li&gt;&#xD;
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            Adobe Creative Suite
           &#xD;
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    &lt;/li&gt;&#xD;
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            Substance Painter
           &#xD;
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            Unreal 4
           &#xD;
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  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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           Technical teams:
          &#xD;
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  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            C
           &#xD;
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            C++
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      &lt;span&gt;&#xD;
        
            Unreal 4
           &#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Programmers will often be required to script custom software to meet the specific needs of the game. Game Designers need to know when to commission these, how to schedule and budget for them, and how to potentially market them out into the industry.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
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  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The game development process will require a series of skills that demand a lot from a Game Designer. They are required to see the big picture of the game and then develop the intricacies of game development that will bring it to life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A Game Designer would require these skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creativity - designing the world of the game, characters, storyline, visual style
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong analytical mind
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Programming skills
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Solid knowledge of the gaming industry, how games work and the latest trends
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good communication skills - liaising between departments and ensuring they are communicating effectively between each other
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Leadership skills - managing the production process, scheduling, budgeting, keeping all the departments on track 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Technical knowledge - understanding the software and systems that bring the game to life
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Focus - the ability to think about the big picture while dealing with the daily production issues that arise.
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average wage for a Book Illustrator ranges from £29,095 for junior game developers to £65,009 for senior developers
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Thu, 26 Aug 2021 19:23:57 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/game-designer</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Video+game+developer-amico.svg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Video+game+developer-amico.svg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Level Designer</title>
      <link>https://www.broad-skills.com/level-designer</link>
      <description>A Level Designer is the creator of the levels within a game, mapping out the layout so that it functions within the rules of the game and executes gameplay as created by the Game Designer.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Level Designer Job Description
          &#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
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    &lt;span&gt;&#xD;
      
           A Level Designer is the creator of the levels within a game, mapping out the layout so that it functions within the rules of the game and executes gameplay as created by the Game Designer. 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            The first stage of the level design process is to sketch out the layout of the level in two dimensions, this is based on the concept art and storyboards that are provided by the Game Designer. Once they have been signed off they are then rendered to their 3D iterations and the level is then populated with characters, objects, events, environments and circles of action.
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            The Level Designer creates the entry and exit points of each level and guides the player logically through the game via its rules, rewards and objectives. Level design begins early in the game development process as it is the basic structure of the game, with gameplay refinement, inter-level consistency and user experience driving the development process.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The sequence of levels is also taken into consideration by Level Designers. The first level of a game will introduce the player to the game. It will establish characters, explain the storyline, instruct the player on the objectives of the game and generally initiate the player into the world of the game. Each level that follows will then act to further the story, develop characters, increase the level of complexity, up the stakes, and draw the player further into the game.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DLPXj0SUEAAK5pn.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The Level Designer brings structure to the game concept by creating the environment of each level and then plotting out the actions within it. Fluency in visual, technical and storytelling techniques are required for the role.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
             
           &#xD;
      &lt;/span&gt;&#xD;
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  &lt;/p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Level Designer can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Interpret the original concept of the game as briefed by the Game Designer
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Work from storyboards to create the level structure
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Write document listing assets, objectives and layout of each level
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Sketch and map out each level
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Render each level to 3D environment
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Plot and map out sequences of action within the level
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Create entry and exit points for each level
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Determine where the player will encounter characters &amp;amp; objects within the level
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/level-designer-DADIU-game-competence.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Level Designer Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required by a Level Designer:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Level Designers use a broad variety of resources that reflects their variety of responsibilities. They will work with graphics, 2D and 3D animation software, game engines and programming languages. These include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Software that Level Designers may use include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe creative suite (Photoshop, After Effects, Illustrator)
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unity 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal Engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C++
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Level Designers need to be highly creative and methodical at the same time. They are responsible for imagining the intricacies of world-building from a concept brief and realize it in a 3D environment. The role requires the ability to sequence action, enact story, develop character and guide the player from one level to another.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A Level Designer would require these skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Artistic talent
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Storytelling skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Methodical mindset
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of architectural principles
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to transform 2D concepts to 3D objects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of how objects respond to the laws of physics
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Deep understanding of gameplay and game engagement
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Programming knowledge
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Problem-solving ability
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Entry level positions start at £26,186 per year while most experienced workers make up to £67,647
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/video-game-level-designer-2.png" length="151081" type="image/png" />
      <pubDate>Thu, 26 Aug 2021 19:23:55 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/level-designer</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/video-game-level-designer-2.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/video-game-level-designer-2.png">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Systems Designer</title>
      <link>https://www.broad-skills.com/systems-designer</link>
      <description>A System Designer is the creator of the software systems that will power a video game. They are brought in early in the development process to analyse the scope and design of the game to set up the platforms that will bring the game to life.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Systems Designer Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A System Designer is the creator of the software systems that will power a video game. They are brought in early in the development process to analyse the scope and design of the game to set up the platforms that will bring the game to life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Based on the genre and mechanics of the game the System Designer will assist in establishing the development of the project. They will assemble the suite of technical resources that the game requires, and identify any custom software that needs to be scripted for the game.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            System Designers will identify which elements of the game require artificial intelligence (AI), fighting features, scoring rules, etc. They must also manage the system performance of the game, ensuring it has the power to deal with rapid gameplay and the demands that the players place on the game to make for compelling gameplay.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            The prototyping process at the start of game development and the quality assurance process at the end of development are overseen by the System Designers. The prototype will test the concept of the game, inform how the game should be developed and alert to any issues that may arise during development. The QA process will test the game in its later iterations and inform of the glitches that need to be ironed out before the game heads to distribution.
           &#xD;
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&lt;div&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
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           Role and Responsibilities
          &#xD;
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      &lt;span&gt;&#xD;
        
            System Designers take on a role similar to a computer hardware engineer, yet their role can also be strong on creativity and problem-solving duties. They may be required to track character progression from concept to implementation, defining crafting elements, skill trees and level tables.
           &#xD;
      &lt;/span&gt;&#xD;
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  &lt;p&gt;&#xD;
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  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Systems Designer can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Research and analyze resources available in the market
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Assemble all software and hardware required
           &#xD;
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            Data entry and management of game database assets
           &#xD;
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      &lt;span&gt;&#xD;
        
            Produce prototypes, oversee testing and implement changes
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Create customized software
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Iterate, polish and balance player progression and experience
           &#xD;
      &lt;/span&gt;&#xD;
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            Tuning and balance of game data
           &#xD;
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    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Oversee quality assurance process and implement changes
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
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&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/vg-design.jpg" alt=""/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
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           Systems Designer Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required by a Systems Designer:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           System Designers should have a solid knowledge of 3D animation, illustration and programming languages. They will need to assemble the software and hardware requirements for the duration of the game development process. Some customized software may need to be developed for the purposes of the game. The System Designer will need to factor in the resources for software development within the production process.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Software that Systems Designers may use include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unity
           &#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
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    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Creative Cloud
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      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Painter
           &#xD;
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    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal 4
           &#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C++
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    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
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           Skills Required:
          &#xD;
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  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Apart from computer and software platform expertise, the System Designer will need to specialize in a number of skills that are specific to game development.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A System Designer would require these skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong critical and analytical thinking 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Expert knowledge of gaming software and hardware
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adept at problem-solving 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Advanced communication skills 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Team leadership experience
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of gameplay scripting
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong understanding of stat curves, player progression systems, and game play loops
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to identify, break down, and define core mechanics
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of game production pipeline and 3D game engines
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Entry level positions start at £37,533 per year while most experienced workers make up to £68,066
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/game-developer.webp" length="9238" type="image/webp" />
      <pubDate>Thu, 26 Aug 2021 19:23:50 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/systems-designer</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/game-developer.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/game-developer.webp">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>AI Game Programmer</title>
      <link>https://www.broad-skills.com/ai-game-programmer</link>
      <description>Artificial Intelligence (AI) Programmers can be said to give a game its brain. They create algorithms that set the behavior of characters and elements based on the gameplay of the individual player.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           AI Game Programmer Job Description
          &#xD;
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  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Artificial Intelligence (AI) Programmers can be said to give a game its brain. They create algorithms that set the behavior of characters and elements based on the gameplay of the individual player. This is done by customising the reactions of gameplay to the actions of the player. Elements such as pathfinding, group movement and camera control are all embedded into the gameplay strategy.
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
           In this highly specialized field programmers establish decision trees and design neural networks within the game, creating artificial nerve systems. AI programming is at the cutting edge of game development as it has a deep impact on gameplay that players may not be aware of, this leads to a dynamic and intuitive experience.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/quinten-blake-keyframe-2-copy.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The role of the AI (Artificial Intelligence) Programmer is to cater gameplay to the individual player. This is done by writing algorithms that create a system of action and reaction based on a unique set of decisions made by the player at every stage of the game.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;p&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            AI Programming is a highly specialized area of game development, it should be seamless and invisible to the player by enhancing the experience on a subliminal level. This area of development is about providing the game with a ‘brain’ that works instinctively and independently based on the individual player’s gameplay.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a AI Game Programmer can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with designers and developers to devise an AI plan
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Setting patterns and parameters for the rules of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating a framework for artificial emotions and ideas within non-playable characters
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching and developing AI elements that will best enhance the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating procedures and production documents
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working to tight schedules and keeping on budget
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Assisting animators and programmers on AI requirements
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Enhancing the gameplay experience for users
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating with game testers to identify bugs and effect changes based on feedback
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Writing custom code and AI tools to expand the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Brainstorming with designers, animators and developers on AI techniques throughout the process
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing prototypes for testing
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/1+K2hwDWAuMV6ny9xcN2r1bQ.jpeg" alt=""/&gt;&#xD;
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&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           AI Game Programmer Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required by an  AI Game Programmer:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           AI Programmers work with standard computer platforms, 3D animation software, gaming engines, profiling tools and AI software. They will also write custom code for AI tools required by the game.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Software that AI Game Programmers may use include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C++
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Python
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            PyTorch
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            PyBrain
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            STL
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            OpenGL
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            PhysX
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Perl
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Perforce
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal Engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Nuke
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           An AI Programmer must be skilled in AI technologies, techniques and the subtleties of gameplay. They need to have highly developed problem solving abilities and enjoy the challenge of complex computing issues.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           An AI Game Programmer would require these skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Trained in computer science, engineering or game development
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Specialized knowledge of artificial intelligence and its future in gaming
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Equally creative and critical thinker
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Abstract thinker, understanding of relational reasoning
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong intuition for how artificial intelligence works
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experienced in writing algorithms
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Background in advanced mathematics
           &#xD;
      &lt;/span&gt;&#xD;
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            Solid understanding of physics
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            Ability to combine computer programming with human insight
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            Advanced problem solving skills
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            Familiar with the game production pipeline process
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            Passion for video games and experience with gaming
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            Excellent communication skills
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            Team player, able to work independently
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            Highly skilled in innovation
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            Understanding of the psychologies of characters and how they are likely to behave
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            Knowledge of automation scripts
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            Familiar with neural networks and deep learning
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           Average Salary:
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           This is not an entry level position. The average salary of the AI Game Programmer ranges between £35,642 to £61,828 and above.
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      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/2bfd64ea20f65055d938f30ee179a3dd.jpg" length="303033" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 19:23:44 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/ai-game-programmer</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/2bfd64ea20f65055d938f30ee179a3dd.jpg">
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      <title>Gameplay Engineer</title>
      <link>https://www.broad-skills.com/gameplay-engineer</link>
      <description>Gameplay Engineers are code writers who adapt software to the requirements of a video game. They may also be required to create custom software for functions specific to a game.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
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           Gameplay Engineer Job Description
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            Gameplay Engineers are code writers who adapt software to the requirements of a video game. They may also be required to create custom software for functions specific to a game.
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           Player usability is a key focus of the Gameplay Engineer. They oversee User Interface issues, player notifications, gameplay mechanics and game upgrades. Optimizing the playability of the game requires creative solutions to technical issues, testing, software integration, debugging, and an element of design.
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             ﻿
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            The Gameplay Engineer also has to keep an eye on the long-term stability of the product as players will push the game to its limits. Engineers need to know what these limits are and ensure the programming is rigorous enough to withstand the most experienced of players.
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           Role and Responsibilities
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           The role of the Gameplay Engineer is to write code to affect gameplay. They also correct or refine software tools that may not be working effectively for the game. They are technical problem solvers, engineering solutions for all departments. They will also deal with UI (user interface) events, player notifications, calculate math for upgrades and write evaluation code.
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            Smoothing out clunky gameplay is also the task of the Gameplay Engineer, ensuring interactions within the game are realistic, satisfying and true to the objectives of the game. Game optimization is a key objective in their role, they understand game engines and how to best utilize them for the game. Developers rely on them to bring out the best possible results in gameplay and bring the game to life. The end user experience is always at the forefront of consideration in this role.
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           The responsibilities of a Gameplay Engineer can include:
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            Liaising with game designers and developers on the requirements and technical difficulties of the game
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            Researching and developing into the game engine options and best tools to apply to it 
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            Creating procedures and production documents
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            Working to tight schedules and keeping to budget
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            Assisting animators and programmers in software efficiency
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            Enhancing the gameplay experience for users
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            Conducting testing for gameplay and user experience
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            Collaborating with all departments to smooth over technical issues, problem solve and create solutions during the production pipeline process
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            Responding to the technical needs of all departments
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            Working in teams towards common goals
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            Providing ongoing tech support after the game has been launched, working on upgrades to the game
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             ﻿
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           Gameplay Engineer Software and Tools:
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           The software required by an  AI Game Programmer:
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      &lt;span&gt;&#xD;
        
            Gameplay Engineers work with game engines and programming software to drive the game along with Programmer teams. They also work with animation and computer graphics software and write code to ensure the game can be fully realized. Working between platforms is also an engineer’s job, they must ensure that software can ‘talk’ to each other and operate harmoniously with the game engine.
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           Software that Gameplay Engineer may use include:
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            C
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            C++
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            Java
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            Nuke
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            Unreal Engine
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            Maya
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            3D Studio Max
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            Adobe Photoshop, Illustrator, After Effects
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            Unity
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           Skills Required:
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            Gameplay Engineers will usually have a background in computer science or specialized career training in game programming.
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           An Gameplay Engineer would require these skills:
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            Training in computer science, computer programming or software engineering
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            Problem-solving skills
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            Knowledge of 2D and 3D animation software
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            Ability to code custom software tools
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            Familiar with the game production pipeline process
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            Passion for video games and experience with gaming
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            Interpersonal skills to deal with creative and production teams
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            Team player, ability to work independently
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            Experience in debugging software and integrating platforms
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            Analytical mindset
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            Able to keep on schedule and meet deadlines
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            Good communication skills
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            Expert knowledge of technical and software advancements in the gaming industry
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            Knowledge of gaming genres and trends
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           Average Salary:
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           Gameplay Engineers will earn the same as Game Programmers. The average salary of the Gameplay Engineer is between £35,642 to £61,828 and above.
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      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/gameplay.jpg" length="127064" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 19:23:43 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/gameplay-engineer</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/gameplay.jpg">
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      <title>Game Artist</title>
      <link>https://www.broad-skills.com/game-artist</link>
      <description>A Game Artist is a generalist animator who creates both 2D and 3D art for video games. Working from design briefs and concept art, Game Artists give expression to the script from the storyboard to populate the world of the game.</description>
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           Game Artist Job Description
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            A Game Artist is a generalist animator who creates both 2D and 3D art for video games. Working from design briefs and concept art, Game Artists give expression to the script from the storyboard to populate the world of the game.
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           They work on all the visual elements required to put a game together, including characters, objects, textures, assets, environments, props, vehicles, weapons, etc.
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           Many animators will specialize in one or more of these areas as game development becomes increasingly sophisticated. The extent of the role also depends on the size of the studio and project.
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           During the course of their career they may take on a variety of positions within an animation team, leading to an ever-increasing deeper understanding of the process.
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           Role and Responsibilities
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      &lt;span&gt;&#xD;
        
            Game Artists design preliminary sketches and develop them according to a video game’s general style. They then create 2D or 3D animations from these sketches under the supervision of the Lead Artist. These elements create the world, its mood, and unique personality.
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           There are various areas of specialization for Game Artists, including character design, architecture and landscapes, lighting, modeling, special effects, and texturing for 3D animation.
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           The responsibilities of a Game Artist can include:
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            Liaising with lead designers and developers regarding the style and feel of the game
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            Researching references and resources required to produce the assets of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Sketching concept designs and key elements of the visual style
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Designing promotional materials, packages, posters and websites for the launch of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Building 3D models of all assets in line with the technical limits of the game engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Applying textures to all visual elements
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Integrating special effects to textures, scenes and events, including muzzle flashes, weather effects, particle systems, sparking wires, smoke, haze, billowing dust, steam vents, explosions, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating sound effects, conducting audio mixes and design
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Producing prototypes for testing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with motion capture
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintaining production documentation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Advising on new technologies
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Problem solving both creative and technical issues
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adhering to the production schedule
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Curating and cataloguing of asset library
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Designing with the user experience in mind
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/What-is-Game-Art-min.jpg" alt=""/&gt;&#xD;
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&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Game Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required by an  Game Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Game Artists may work with any manner of gaming and animation software.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Software that Gameplay Engineer may use include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, Illustrator, After Effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Blender
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Mudbox
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Zbrush
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Designer
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            CAD
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Quixel
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            TVPaint
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ToonBoom Harmony
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            CelAction
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal Engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Nuke
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unity 3
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Python 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C++
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Houdini
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Game Artists are skilled in many aspects of game development. As their careers progress they may specialize in an area that interests them most and serves their specific talents.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Games are produced by teams, so communication and interpersonal skills are vital to aid in the smooth running of the game production pipeline.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           An Game Artist would require these skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in game art and animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of lighting, perspective, material finishes and special effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Cinematic eye for lighting and shading
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong drawing skills, ability to visualize and design from abstract ideas
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid knowledge of game genres and latest trends in gaming
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to work from storyboards 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Advanced understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Talent for visual storytelling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of 2D and 3D animation, and familiarity with the principles of animation 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Systematic and logical work practices
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working knowledge of industry standard software and ongoing professional development
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Team player, ability to work independently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in working with audio files
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to create special effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of anatomy, zoology, layout design, texturing and asset creation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to take on constructive criticism and delivering amendments based on feedback
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Used to working under pressure and consistently meeting deadlines
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Gameplay Engineers will earn the same as Game Programmers. The average salary of the Gameplay Engineer is between £35,642 to £61,828 and above.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DhRVKquW4AAr9ns.jpg" length="131879" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 19:23:42 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/game-artist</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DhRVKquW4AAr9ns.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DhRVKquW4AAr9ns.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Technical Artist</title>
      <link>https://www.broad-skills.com/technical-artist</link>
      <description>Technical Artists are hybrid creative and technical operators who liaise between the artist and the programmer teams. They require both visual skills as well as programming knowledge to understand both disciplines and problem solve between departments.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Technical Artist Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Technical Artists are hybrid creative and technical operators who liaise between the artist and the programmer teams. They require both visual skills as well as programming knowledge to understand both disciplines and problem solve between departments.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A good technical artist will keep the artistic vision intact while working within the limits of the software systems used on a video game production. They work closely with the Game Designer, Lead Artist and Lead Programmer, advising on technical resources, researching new techniques, maintaining tools and pipelines, and preparing digital files of finished artwork to run efficiently without visual degradation.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Unity_artist.webp"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The role of the Technical Artist is to bridge the gap between the issues of the creative, programming and engineer teams in game development. They must possess an equal amount of knowledge about both disciplines to ensure all needs are being met. Because of this they tend to be all-rounders with experience working in the artistic and programming realms.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Innovation in gaming treads a fine line between creative excellence and technical brilliance, making the role of the Technical Artist key to the success of a title.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Technical Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating with heads of programming and design teams
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching and developing technical tools for a project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Setting up workflows of art production
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Supporting artists and engineers in the 3D art pipeline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Assisting in asset performance and validation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solving complex technical issues during development
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Deciding on what software and tools are required for game production
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing and maintaining resources and pipelines along with programmers
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Porting finished art to the game engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensuring final art runs to full visual resolution
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Enforcing standards as outlined by heads of departments
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing tools and software to execute the needs of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Preparing and designing character systems such as skeletons, cloths, effect emitters and ragdoll collision
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Optimizing environments and establishing physics barriers
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Writing custom software specific to the needs of the game which will work with industry standard scripting languages
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching and overseeing the implementation of rendering techniques
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing performance of frame rate and memory
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Resolving material errors and collision issues
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Monitoring the performance of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintaining technical documentation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/UE4-Technical-Artist-e1597950139587.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Technical Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required by an  Technical Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Technical Artists must understand the fundamentals of CGI, modeling, animation, special effects software as well as a solid knowledge of platforms such as C++ and Javascript to be able to integrate assets into the game at the highest quality.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
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           Software that Technical Artist Engineer may use include:
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            Houdini
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            C, C++, Java
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            Python 
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            Lua
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            MaxScript
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            Perl
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            Maya
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            3D Studio Max
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            Adobe After Effects, Photoshop
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      &lt;span&gt;&#xD;
        
            Substance Painter
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            Unreal Engine
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           Skills Required:
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            Technical Artists need to be expert in both the creative and technical fields, two areas which are usually at odds. It takes a particular mindset to be equally talented in both fields.
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           An Technical Artist would require these skills:
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            High attention to detail
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            Excellent communication skills
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            Career training in VFX
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            A strong portfolio or demo reel
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            Solid understanding of art and animation pipelines
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            Familiarity with game systems and the game development process 
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            Scripting skills
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            Ability to identify the best tools and software to maximize game delivery
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            Rendering and post-effects experience
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            Understanding of rigging and animation
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            Experience in physics simulations
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            Shader development experience
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            High level artistic skills - proportion, color, composition
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            Creative mindset and ability to overcome technical challenges
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            Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc
           &#xD;
      &lt;/span&gt;&#xD;
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            Excellent interpersonal skills in dealing with differences between creative and technical teams
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            Knowledge of high-end coding languages
           &#xD;
      &lt;/span&gt;&#xD;
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        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The Technical Artist role is a mid-level position. The pathway to this role is usually to start out as a texture artist, shading/lighting artist, character rigger, animator or character artist. Acquiring a strong interest in and experience with coding and/or programming. The average salary of the Technical Artist is between £32,732 to £77,103 and above.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Technical+Artist+in+Shading+and+Effects_1.webp" length="72202" type="image/webp" />
      <pubDate>Thu, 26 Aug 2021 19:23:41 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/technical-artist</guid>
      <g-custom:tags type="string">Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Technical+Artist+in+Shading+and+Effects_1.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Technical+Artist+in+Shading+and+Effects_1.webp">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Book Illustrator</title>
      <link>https://www.broad-skills.com/book-illustrator</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
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           Book Illustrator Job Description
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           Book illustrators produce images for digital or print books. They work to a brief from the publisher or author to create the graphic elements of a publication.
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            The input for a book illustrator can be minimal, in the case of educational materials that require graphs and charts, or a major part of the work in the case of children's books or graphic novels.
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           Invariably Book Illustrators will train as digital artists as book production is computerized. In the case of illustrations being created with physical materials such as crayons or watercolors, the artwork must always be scanned as digital files and finished using software
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           .
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  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/611075958FreelanceBookIllustrator.jpg"/&gt;&#xD;
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           Role and Responsibilities
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           The role of the Book Illustrator is to work alongside the author to create the artwork that will accompany the book. Most illustrators work as freelancers and pitch for projects. A well-known illustrator may be commissioned to produce illustrations. Some writers work in collaboration with illustrators on numerous publications, especially in childrens’ publishing.
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           The Book Illustrator must be able to imagine characters and worlds from descriptions, think in terms of visual storytelling and find a creative connection with the author. Depending on the publication illustrators can have a lot of creative input in the book, in the case of a graphic novel, or they can have minimal artistic engagement, in the case of an educational textbook that requires graphs and charts.
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            Most illustrators will specialize in certain book genres and build up a clientele over the course of their careers. Professional relationships with editors and publishing houses is also key to attaining commissions and recommendations for work. 
           &#xD;
      &lt;/span&gt;&#xD;
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  &lt;h6&gt;&#xD;
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           The responsibilities of a Book Illustrator can include:
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            Liaise with the author, publisher, editor regarding the brief for the project
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            Design with audience in mind, have a basic understanding of the text
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            Present a series of drafts of the illustrations for approval
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            Collaborate with author regarding the style and look of graphics
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            Work to a schedule
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            Ensure illustrations meet quality print standards
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            Deliver professional, appealing designs
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            Supply final artwork to set specifications
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  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/171102-comic-book-inking.jpg" alt=""/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
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           Book Illustrator Software and Tools:
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           The software required by a Book Illustrator:
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      &lt;span&gt;&#xD;
        
            Book Illustrators will work with desktop publishing, graphic design, multimedia development, technical graphic, specialized graphic software. They must know about publishing layout to be able to produce graphics that work within it.
           &#xD;
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           Software that Book Illustrators may use include:
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, Illustrator, InDesign, Acrobat
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            Dreamweaver
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            Microsoft Paint, PowerPoint, Visio
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            QuarkXPress
           &#xD;
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    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Corel Painter
           &#xD;
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    &lt;/li&gt;&#xD;
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            HTML
           &#xD;
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            Autodesk SketchBook
           &#xD;
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    &lt;/li&gt;&#xD;
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           Skills Required:
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            The skills of a Book Illustrator include the ability to visualize story, to give graphic form to elements of a text and an instinct to bring a book to life. They must have a talent for interpreting a brief or a text, and strong conceptual skills.
           &#xD;
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           A Book Illustrator would require these skills:
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      &lt;span&gt;&#xD;
        
            Training in fine arts, illustration, graphic design
           &#xD;
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            Talent for visual communication, strong drawing skills
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            Understanding of visual storytelling
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            Familiar with color correction for print
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            Able to work creatively with an author
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            Knowledge of book genres
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            Familiarity with publishing industry
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            Problem solving skills
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            Adaptable to concept and graphics changes, able to see the big picture and work collaboratively
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Skilled in producing graphs, charts, maps, icons, logos, infographics, diagrams, tables, schematics, plots, flowcharts, etc for educational, scientific, corporate, etc publications
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Good communication skills, ability to explain concepts and support artistic choices
           &#xD;
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            Skilled in technical drawing
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            Ability to adapt to various visual styles and genres
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            Passion for latest trends and techniques in design
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             Disciplined in delivering deadlines
            &#xD;
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        &lt;br/&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average wage for a Book Illustrator ranges from £23,276 to £56,009.
          &#xD;
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    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/become_an_illustrator.jpg" length="70723" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 16:05:19 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/book-illustrator</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/become_an_illustrator.jpg">
        <media:description>thumbnail</media:description>
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      <title>Comic Illustrator</title>
      <link>https://www.broad-skills.com/comic-illustrator</link>
      <description>Comic illustrators create images for comic books and strips. The comic or graphic novel genre employs visuals in a series of sequential panels to tell a story.</description>
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           Comic Illustrator Job Description
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           Comic illustrators create images for comic books and strips.
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           The comic or graphic novel genre employs visuals in a series of sequential panels to tell a story. Most comic art includes text which may or may not be written by the illustrator, therefore they must learn to incorporate the text and font as part of the overall design.
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           Illustrators of comic strips tend to be the writers as well as illustrators of the series. Comic books or graphic novels may have authors writing the text, but it is ultimately up to the illustrator to integrate the text into the graphic.
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            ﻿
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           Cartoons are another form of comic narrative, they are usually comical or satirical in nature and can be presented as single panels of image and text. They can pack a punch in expressing a powerful idea or keen observation, such as in political cartoons. Fumetti use photographic images in the comic book style to tell a story. 
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           Role and Responsibilities
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           The role of the comic illustrator is to create the illustrations for comic strips, books and cartoons. They must express ideas, story, situation and character very clearly and effectively. The Comic Illustrator has a talent for dynamic visual communication because this genre is highly expressive and designed to pack a punch in terms of message, especially in the case of single panel cartoons.
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           The responsibilities of a Comic Illustrator can include:
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            Liaising with the author regarding the design brief
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            Writing the text, joke, caption, dialogue if the work is entirely their authorship
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            Drawing the comic images, producing a series of drafts before final artwork is approved
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            Incorporating text with graphics as required
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            Working quickly to meet tight deadlines, especially for strip comics in daily publications
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            Plotting out storylines 
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            Creating storyboards of key points of action or plot
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           Comic Illustrator Software and Tools:
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           The software required by a Comic Illustrator:
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            Many Comic Illustrators work with pen and paper to sketch out their illustrations, these are then imported into software which is used to finish the artwork and deliver to publishing houses or newspapers.
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           Software that Comic Illustrators may use include:
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            Adobe Photoshop, Illustrator, InDesign
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            Microsoft Paint
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            Clip Studio Paint
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            Corel Painter
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            Autodesk SketchBook
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           Skills Required:
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           Comic Illustrators who author their own work tend to have a strong sense of humor or for the absurd. They must have a sharp-witted mind to produce social or political commentary, and a keen sense for storytelling if they create comic books.
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            When working with a writer the ability to collaborate effectively is key to a successful comic. These partnerships can be very lucrative and influential, especially when working for big brands such as Marvel or DC Comics.
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           A Comic Illustrator would require these skills:
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            Training in illustration, fine arts or graphic design
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            A strong portfolio of original work
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            Talent for visual communication, strong drawing skills
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            Understanding of visual storytelling
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            Familiarity with comic genres
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            Awareness of socio-political issues and current affairs
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            Keen comic or ironic outlook 
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            Ability to express concepts visually
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            Writing skills
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            Storyboarding skills 
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            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc
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            Good communication skills, ability to explain concepts and support artistic choices
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            Layout skills
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            Knowledge of typography
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           Average Salary:
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           Well known syndicated comic strip authors can earn very well, as can comic artists who create superhero comics for big-name publishers. The average wage for a Comic Illustrator ranges from £23,276 to £56,009.
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      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/_2_michael_walsh.jpg" length="84958" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 16:05:17 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/comic-illustrator</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
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      <title>Game Illustrator</title>
      <link>https://www.broad-skills.com/game-illustrator</link>
      <description>Game illustrators draw characters, objects, scenery and backdrops that make up video games.</description>
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           Game Illustrator Job Description
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            Game illustrators draw characters, objects, scenery and backdrops that make up video games.
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            Also referred to as game artists, they take the rough sketches of concept art and transform them into finished artwork for video games. All images are created using modeling, 2D or 3D animation software and programming.
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           Giving life to rudimentary sketches and developing characters in different guises and from different angles is the primary role of the Game Illustrator. They imagine the world of the game as briefed by the developers and transform it into all its moving parts.
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           Role and Responsibilities
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           The role of the Game Illustrator is to design preliminary sketches and develop them according to the game’s general style. They then create 2D or 3D animations from these sketches under the supervision of the Lead Artist.
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           There are various areas of specialization for Game Illustrator, including character design, architecture and landscapes, lighting, modeling, special effects, and texturing for 3D animation. These elements create the world, its mood, and unique personality. These all must be translated into the creation of the game.
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           The responsibilities of a Game Illustrator can include:
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            Collaborating with lead designers and developers regarding the style and feel of the game
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            Researching references and resources required to produce the assets of the game
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            Sketching concept designs and key elements of the visual style
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            Designing promotional materials, packages, posters and websites for the launch of the game
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            Building 3D models of all assets in line with the technical limits of the game engine
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            Applying textures to all visual elements
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            Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels
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            Integrating special effects to textures, scenes and events, including muzzle flashes, weather effects, particle systems, sparking wires, smoke, haze, billowing dust, steam vents, explosions, etc
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            Producing prototypes for testing
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            Working with motion capture
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            Maintaining production documentation
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            Advising on new technologies
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            Problem solving both creative and technical issues
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            Adhering to the production schedule
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            Curating and cataloging of asset library
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            Designing with the user experience in mind
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           Game Illustrator Software and Tools:
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           The software required by a Game Illustrator:
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           Game Illustrators work with any manner of gaming and animation software. Knowledge of a combination of the following software is required:
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            Adobe Photoshop, Illustrator, After Effects
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            Blender
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            3D Studio Max
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            Maya
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            Mudbox
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            Zbrush
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            Substance Designer
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            CAD
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            Quixel
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            TVPaint
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            ToonBoom Harmony
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            CelAction
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            Unreal Engine
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            Nuke
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           Skills Required:
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            Game Illustrators are skilled in many aspects of game design. As their careers progress they will specialize in an area that interests them most and serves their specific talents. Games are produced by teams, so communication and interpersonal skills are vital to aid in the smooth running of the production pipeline.
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           A Game Illustrator would require these skills:
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            ATraining in game art, illustration, fine art or graphic design
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            A strong portfolio of original work
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            Knowledge of lighting, perspective, material finishes and special effects
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            A cinematic eye for lighting and shading
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            Strong drawing skills, able to visualize and design from abstract ideas
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            Solid knowledge of game genres and latest trends in gaming
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            Able to work from storyboards 
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            Advanced understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
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            Talent for visual storytelling
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            Knowledge of 2D and 3D animation, and familiarity with the principles of animation 
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            Systematic and logical work practices
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            Working knowledge of industry standard software and ongoing professional development
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            Team player, ability to work independently
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            Ability to create special effects
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            Knowledge of anatomy, zoology, layout design, texturing and asset creation
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            Comfortable taking on constructive criticism and deliver amendments based on feedback
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            Used to working under pressure and consistently meeting deadlines
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           Average Salary:
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           The average wage for a Keyframe Illustrator ranges from £23,276 to £56,009.
          &#xD;
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    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/esben-lash-rasmussen-riot-lol-bloodmoon-jihn-el-v017-copy-1-e1487966267555-1024x432.jpg" length="59526" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 16:05:11 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/game-illustrator</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/esben-lash-rasmussen-riot-lol-bloodmoon-jihn-el-v017-copy-1-e1487966267555-1024x432.jpg">
        <media:description>thumbnail</media:description>
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        <media:description>main image</media:description>
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    <item>
      <title>Keyframe Illustrator</title>
      <link>https://www.broad-skills.com/keyframe-illustrator</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
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           Keyframe Illustrator Job Description
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           Keyframe Illustrators draw designs for key scenes in live-action or animated productions.
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           They illustrate the midway point between concept art and final shot. These are definitive images from the work that establish its style, thus operating as key artwork.
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             ﻿
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            The work of a Keyframe Illustrator is vital as it sets the tone and look of major set pieces. In the case of film they work with the director to visualize the major or big budget sequences in the film, storyboarding the scenes as a reference for the filmmaking process. In the case of animation they illustrate the scenes that express major plot points and climaxes in the production.
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  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Key_Frame_Illustration_for_Production_header.jpeg"/&gt;&#xD;
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           Role and Responsibilities
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            The role of the Keyframe Illustrator is to sketch out key scenes in a script. The keyframes establish the look, timings, camera angles and points of view of the sequences, and they can be sequenced as short storyboards. In filmmaking these illustrations operate as a visual guide to how live action will be shot, especially complex scenes that require special effects, chase sequences, tightly choreographed sequences, etc. In animation they will identify how crucial or visually definitive scenes will play out.
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            The Keyframe Illustrator works closely with the director to illustrate their vision of key scenes. In filmmaking cinematographers, gaffers and editors will use these illustrations from pre production to post production. In animation these illustrations will be a reference for how to animate key scenes as well as influence the rest of the production.
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           The responsibilities of a Keyframe Illustrator can include:
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            Liaising with writers, animators and directors regarding the look, style and level of detail required for the keyframe sequences
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            Reading and interpreting scripts
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            Breaking down the script with the director to identify key scenes and planning them visually
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            Sequencing the scenes from a script into illustration or storyboard format 
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            Including special effects in the keyframes
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            Identifying lighting requirements and articulate circles of tension within each scene
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            Including key dialogue or scene directions within each frame
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            Briefing animators on keyframe sequences
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             Amending scenes during the course of production
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           Keyframe Illustrator Software and Tools:
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           The software required by a Keyframe Illustrator:
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           Keyframe Artists can work with simple pen and paper or with computer software. On animated sequences, they will use 2D and 3D animation software.
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           Software used by keyframe illustrators may include:
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Adobe Photoshop, Illustrator
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            Toon Boom Harmony
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            Maya
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            3D Studio Max
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           Skills Required:
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  &lt;p&gt;&#xD;
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           The Keyframe Illustrator works closely with the director to give graphic representation to their vision of the script. They need strong visual storytelling skills to bring the scenes to life and identify important production and narrative elements of the scenes.
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           A Keyframe Illustrator would require these skills:
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Ability to collaborate effectively with concept artists, writers, directors, clients, etc to visualize the scenes 
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            Strong portfolio of original work
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            Training in animation or film-making
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            Presentation skills
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            Fluency in visual storytelling 
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            Knowledge of various styles and genres of film and animation
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            Talent for sketching
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            Photography skills can be beneficial
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            Understanding of the principles of animation
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            Knowledge of the principles of storytelling, ie: the Hero’s Journey
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            Able to interpret the ideas of others into detailed drawings
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            Analytical skills
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            Strong layout and design skills
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            Ability to work quickly and react to last-minute changes
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            Adaptability in working with different directors who will demand varying degrees of complexity from keyframes and storyboards
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            Equally skilled in hand drawing and computer drawing
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            Solid knowledge of camera angles and cinematography techniques
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            Editing skills
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           Average Salary:
          &#xD;
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  &lt;p&gt;&#xD;
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           The average wage for a Keyframe Illustrator ranges from £23,276 to £56,009.
          &#xD;
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  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DHw1ddxXUAAkhSN.jpg" length="123457" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 16:05:09 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/keyframe-illustrator</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DHw1ddxXUAAkhSN.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DHw1ddxXUAAkhSN.jpg">
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    </item>
    <item>
      <title>Digital Illustrator</title>
      <link>https://www.broad-skills.com/digital-illustrator</link>
      <description>A digital illustrator creates narrative artworks (images that tell a story) using graphics software.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
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           Digital illustrator Job Description
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           A digital illustrator creates narrative artworks (images that tell a story) using graphics software.
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           The work of a digital illustrator can include artwork and high-end special effects for film, elements for video games, advertisements, graphic design, book cover art, etc.
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            ﻿
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           Role and Responsibilities
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           Digital illustrators create original images for either commissioned work or personal projects.
          &#xD;
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  &lt;/p&gt;&#xD;
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           As the term implies, they work using computer software on PCs or graphics tablets. Each artist has their own unique process and each project requires different techniques.
          &#xD;
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  &lt;/p&gt;&#xD;
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           Initial sketches for a piece may start as hand drawings but the finished product is delivered digitally for digital media such as film and television effects, publishing, web design, advertisements, educational resources, video games, etc.
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           The digital illustrator is briefed on the project and they produce artwork that best communicates the idea, character, visuals, scenario, sequence, icon, etc. The creative process is one that works on developing these illustrations, refining and reworking drafts until the final artwork is signed off.
          &#xD;
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            Most illustrators work as freelancers but some advertising agencies, publishing houses and large companies will have in-house illustrator roles.
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  &lt;h6&gt;&#xD;
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           The responsibilities of a Digital Illustrator can include:
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  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with the producer, publisher, client, etc regarding the brief for the project
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Illustrating with the audience in mind, finding the most effective way to communicate a story
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Presenting a series of drafts of the illustrations for approval
           &#xD;
      &lt;/span&gt;&#xD;
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            Employing graphics in bitmap or vector formats as required
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Collaborating with team members regarding designs and workflows
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Working to a schedule
           &#xD;
      &lt;/span&gt;&#xD;
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            Keeping project on budget
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Ensuring illustrations meet quality color standards
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            Advising on intricacies of design genre, style, color palette, etc
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Delivering to client’s expectation
           &#xD;
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      &lt;span&gt;&#xD;
        
            Supplying final artwork to set specifications
           &#xD;
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      &lt;br/&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The digital illustration process is similar to other forms of illustrations, with initial rough sketches drawn using a graphics tablet and then refined using bitmap (Adobe Photoshop) and/or vector (Adobe Illustrator) applications.
          &#xD;
    &lt;/span&gt;&#xD;
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  &lt;p&gt;&#xD;
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           The main difference between the two types is that bitmap, or painting, software creates photorealistic images and allows for special effects; while vector, or drawing, tools create images through anchor points to construct shapes and clean lines. A finished digital image may contain embedded layers of both types of graphics.
          &#xD;
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&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/DPuusdoVQAAWkVj.jpg" alt=""/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Digital Illustrator Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required by a Digital Illustrator:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Digital illustrators use digital tools to create their work. This includes graphics software and hardware such as PCs and graphics tablets. They may scan hand drawn sketches, import images from the natural world and use photographs to create digital art.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, Illustrator, InDesign, Acrobat
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Dreamweaver
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Microsoft Paint, PowerPoint, Visio
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            QuarkXPress
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            HTML
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            AutodeskSketchBook
           &#xD;
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    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Corel Painter
           &#xD;
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            CAD
           &#xD;
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  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
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           Skills Required:
          &#xD;
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  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Digital illustrators must be equally adept at thinking creatively and remaining tech-savvy.
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           They are required to respond to constructive criticism and deliver what the client wants on time, within budget and in the correct format.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Their digital skills will constantly be put to the test as each project will require different formats, and digital tools are ever-changing and upgrading.
          &#xD;
    &lt;/span&gt;&#xD;
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      &lt;br/&gt;&#xD;
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           Digital Illustrator would require these skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in digital illustration, graphic design, fine art
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Talent for visual communication, strong drawing skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of variety of digital format delivery items ie JPEG, TIFF, PDF, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Experience working with geometric primitive shapes to create complex shapes
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Feel for shading and depicting three-dimensional shapes
           &#xD;
      &lt;/span&gt;&#xD;
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            Familiarity with how pixels (picture elements) work
           &#xD;
      &lt;/span&gt;&#xD;
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            Ability to create bitmap, vector and raster graphics
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Knowledge of normal, UV, bump and specular maps
           &#xD;
      &lt;/span&gt;&#xD;
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            Familiarity with typography, an eye for incorporating text into graphics
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in manipulating pixels, vertices and textures in CGI creation
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Fluency in the basics of geometry, optics, physics and perception
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Skills in producing graphs, charts, maps, icons, logos, infographics, diagrams, tables, schematics, plots, flowcharts etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Good communication skills, ability to explain concepts and support artistic choices
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Skills in technical drawing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
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            Ability to adapt to various visual styles and genres
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Passion for the latest trends and techniques in design
           &#xD;
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    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Team player, able to work independently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Disciplined in delivering deadlines and keeping within budget
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average wage for a Digital Illustrator ranges from £32,3276 for a junior position to £56,009 and above for a senior position.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/VISDD-S-STC-1.jpg" length="102772" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 16:05:08 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/digital-illustrator</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/VISDD-S-STC-1.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/VISDD-S-STC-1.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Asset Designer</title>
      <link>https://www.broad-skills.com/asset-designer</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset Designer Job Description
          &#xD;
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  &lt;/h3&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           An Asset Designer (or Asset Artist) creates a vast array of elements that are typically used in video games. This can include objects, props, weapons, vehicles, and natural elements such as trees and rocks. o life.
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           They design the movable and functional objects that facilitate gameplay. Depending on the role and size of the studio, this area can be both an audio and visual discipline of game development.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           An Asset Designer needs to understand the full scope of the game development process from 3D animation to sound design. They bring to life and assist in designing the elements that push the narrative forward through interaction with characters and environments. They maintain libraries of these elements for animators and programmers to use in assembling the game.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
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  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/98d49391553e47fae2425d61f80f95c0_large.jpeg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The role of the Asset Designer is to create concept art of all the visual assets and rough audio files of sound effects for visual games. They base their artwork on the style and look of the game, working with environment and character designers to create a cohesive aesthetic throughout.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset Designers will be called upon to design any manner of objects, and each project may require hundreds of individual assets that need to be brought together to create the final product. They will deal with detail and volume that must be organized effectively and logically. 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of an Asset Designer can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with designers and developers on the artistic brief of the project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching resources and references for the style of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Designing concept art for all the visual assets
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Rendering a variety of different designs for review
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Revising artwork and audio based on feedback and collaboration
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating rough audio files for sound effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Compositing visuals with their audio effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating prototypes for testing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Designing with user experience in mind
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Pitching and developing ideas 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing gameplay systems that involve story elements
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintaining production documentation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Basic sound design duties
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/2634faba3a61a45f16ce91a25f5c728b.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset Designer Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for a Asset Designer:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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           Asset Artists will draw inspiration and reference from a plethora of rare, invented and everyday objects.This means their materials and tools will be either invented or sourced from real world samples.All assets must be finished digitally. Asset Artists may work with all or some of the following software:
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            Adobe Photoshop, Illustrator, Audition
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            Audacity
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            Maya
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            3D Studio Max
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            Mudbox
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            Zbrush
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            Nuke
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           Skills Required:
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            A good knowledge of the history of objects and excellent drawing abilities are valuable skills for an Asset Designer. They must have a passion for drawing everyday objects in intricate detail and an interest in audio design. Because of the pure volume of work to be done by Asset Designers they must be able to work quickly to accommodate the production pipeline schedule.
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           Environment Designers need to work fast to meet the requirements of the production pipeline, yet their work early in the project is vital.
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           Character Designers would require may these skills:
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            Strong illustration, digital painting and conceptual skills
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            Training in game art
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            Knowledge of mechanics, historical artefacts, weaponry, botanical elements, furniture, clothing, etc. 
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            Excellent knowledge of video gameplay, game genres and the latest trends
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            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
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            Ability to execute the vision of the designers and developers 
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            File organization and time management skills
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            Ability to be a team player and work independently
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            Desire to learn new technologies and design techniques
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            Good working knowledge of latest design techniques and technologies
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            High level communication skills
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            Knowledge of sound design and mixing
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            Basic compositing skills
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            Familiarity with games production pipeline
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           Average Salary:
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           The average wage for a Character Designer ranges from £32,732 to £67,647
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&lt;/div&gt;</content:encoded>
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      <pubDate>Thu, 26 Aug 2021 16:05:04 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/asset-designer</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/5e9adf51-02f1-4c3c-b6ad-48c897408351_orig.jpg">
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        <media:description>main image</media:description>
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    </item>
    <item>
      <title>Environment Designer</title>
      <link>https://www.broad-skills.com/environment-designer</link>
      <description>An Environment Designer (or Environment Artist) creates the environments, backgrounds and layouts of animated films, TV shows and video games. They are in essence world-builders working off a design brief or script to bring an imaginary universe to life.</description>
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           Environment Designer Job Description
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           An Environment Designer (or Environment Artist) creates the environments, backgrounds and layouts of animated films, TV shows and video games. They are in essence world-builders working off a design brief or script to bring an imaginary universe to life.
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           A knowledge of topography, architecture, cityscapes, geography and landscape is crucial to the craft of environmental design.
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           In the video games industry, Environment Designers often correlate with Level Designers, and increasingly specialize in the complex task of creating the backdrop to a story.
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           They create mood, express style and give context to worlds which characters inhabit. They also function to facilitate the many moving parts of an animation or video game.
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            The Environment Design element of 3D animation development is becoming ever more sophisticated as players demand more heightened experiences from game play, with some environments expressed as characters in themselves. The Environmental Designer imagines worlds which service the storyline and contribute to the immersive nature of the game.
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           Role and Responsibilities
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           The role of the Environmental Designer is to create the worlds of animated films, TV shows and games. They work from scripts and design briefs to bring the backgrounds, layouts and environments to life from abstract concepts and descriptions.
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           Their task is to build the interior logic of the world into their designs and visualize all the possibilities of those worlds for the characters to habit.
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            Expressing narrative through virtual landscapes and gamescapes is also an important part of the role. Environmental Designers are visual storytellers, infusing the backdrop with elements of the story or gameplay.
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           The responsibilities of a Environment Designer can include:
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            Liaising with animators, directors and developers regarding the stylistic and story elements of the game or animation
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            Researching resources and references for the project
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            Designing environmental concept art or illustrations
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            Producing a series of diverse interpretations of artwork for review
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            Revising artwork until signed off
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            Designing dramatic story moments from the script
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            Collaborating with animators and/or game artists to create a virtual environment that works with characters and assets
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            Working within the constraints of budget and technologies
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            Adhering to the production schedule
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            Maintaining project documentation
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            Expressing mood and tone in concept art
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            Working with storyboard artists to incorporate layouts into scenes and sequences
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           Environment Designer Software and Tools:
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           The software required for a Environment Designer:
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           Environment Designers may do their initial drawings using mixed media such as pen, paper, ink, paint, etc but all final artwork is delivered digitally.
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            They will also work with various reference materials such as photography, geographical and political maps, architectural drawings, botanical elements, road structure, city planning layouts, etc. Some textures may be scanned from real world sources and others created from scratch.
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           Environment Designers may need knowledge of a combination of the following software:
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            Adobe Photoshop (industry standard), Illustrator
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            Maya
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            3D Studio Max
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            Mudbox
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            Zbrush
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            Unity 3
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            Quixel
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            TVPaint
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            ToonBoom Harmony
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            CelAction
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           Skills Required:
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            Environment Designers need to have a strong sense of perspective as a virtual world that is not balanced and true to reality will not work, jolt the viewer’s eye, destroy the suspension of disbelief and remove them from the story.
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            Environment Designers need to work fast to meet the requirements of the production pipeline, yet their work early in the project is vital.
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           Character Designers would require may these skills:
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            Training in digital painting, computer graphics, computer animation or art
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            Caricature and design skills
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            Mastery of architectural and organic forms
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            Strong knowledge of geography, architecture and the laws of physics
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            Ability to imagine expansive worlds that characters and objects can interact and move around in
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            Stylistic versatility
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            Good communication skills
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            Ability to visualize natural terrains, cityscapes, sci-fi worlds, etc in intricate detail
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            Strong understanding of texturing
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            Experience in creating photorealistic environments
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            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc
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            Technical drawing skills
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            Excellent time management skills, ability to consistently meet deadlines
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            Team player, skilled at working independently
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            Maintaining production documentation
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            Knowledge of the animation and/or game development processes
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           Average Salary:
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           The average wage for a Character Designer ranges from £40,006 to £66,9203
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      <pubDate>Thu, 26 Aug 2021 16:05:03 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/environment-designer</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
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      <title>Character Designer</title>
      <link>https://www.broad-skills.com/character-designer</link>
      <description>A Character Designer (or Character Artist) specializes in the conceptualization of characters for films, TV shows and games, often using a brief or script for inspiration.</description>
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           Character Designer Job Description
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           A Character Designer (or Character Artist) specializes in the conceptualization of characters for films, TV shows and games, often using a brief or script for inspiration. t.
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            They are adept in interpreting the personality and physical traits of a character description into an expressive illustration. This is done through subtle cues of facial expression, pose, gesture, costume, posture, etc.
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           A good Character Designer will have a keen eye for detail in human expression and the ability to understand the story of a character. Creating memorable characters is often based on simple shapes and ideas, think of Mickey Mouse’s round ears, how iconic and instantly recognizable they are.
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           Part of the Character Designer’s role is to imagine the character from different perspectives, showing action, anatomy and unique expressions that define the character and bring it to life. In 3D animation these articulations of character will be used in the modeling process, in 2D animation these will be used as reference points from which to animate, and Storyboard Artists will refer to character design to express the story.
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           Role and Responsibilities
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           The role of the Character Designer is to visualize and develop the look of animated characters for films and games. They work from the script or storyline to turn descriptions into images, to give form to personality and characteristics.
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            Breathing life into abstract ideas is the primary focus of the Character Designer. They excel at creating images that will animate well and will resonate with players and audiences. Drawing ability is key, and personal style will factor heavily in the execution of concept art.
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           The responsibilities of a Character Designer can include:
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            Liaising with scriptwriters, designers and developers on the look of the character/s and what style they are to be drawn in
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            Researching the look, style and genre of the film or game
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            Developing various versions of the character looks
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            Infusing characters with personality using visual cues, unique expressions and distinctive body language
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            Create characters that are relatable and possess human traits that will engage an audience
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            Understand the character’s role in the script and draw it accordingly
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            Collaborate with directors and other concept artists to create a visual consistency with other characters and overall look of the animation or game
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            Revise artwork according to feedback and teamwork
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            Create model sheets showing characters drawn from different angles and showing different expressions
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            Problem-solving with the team regarding design issues
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            Working with Storyboard Artists on how to incorporate the concept art into scenes and sequences
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            Adhering to production schedules
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           Character Designer Software and Tools:
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           The software required for a Character Designer:
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           Character Designers may work with physical materials such as pencil, paper, ink, chalk, mixed media, etc to produce their primary sketches, or create completely digital art using computer software. Eventually, all artwork will be presented digitally. The software used will depend on whether the project is in 2D or 3D.
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           Character Designers may need knowledge of a combination of the following software:
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            Adobe Photoshop (industry standard), Illustrator
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            Blender
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            3D Studio Max
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            Maya
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            Mudbox
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            Zbrush
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            Substance Designer
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            Quixel
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            TVPaint
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            ToonBoom Harmony
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            CelAction
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           Skills Required:
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           Character Designers must excel in taking direction, visualizing from abstract concepts and communicating their ideas. They produce the initial designs and set the tone for key imagery within a film or game.
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           Character Designers would require may these skills:
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            Strong drawing skills, with a specialization in character design
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            Ability to draw in a variety of styles
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            Knowledge of anatomy and zoology, costuming, physical settings and history-related references associated with character
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            Solid awareness of facial expression, pose, posture, gesture and movement
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            Visual storytelling skills
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            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc
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            Good communication skills, ability to explain concepts and support artistic choices
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            Technical drawing skills
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            Excellent time management skills, ability to consistently meet deadlines
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            Team player, skilled at working independently
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            Knowledge of the animation and/or game development process
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           Average Salary:
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           The average wage for a Character Designer ranges from £32,732 to £60,373
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      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/image-asset.jpeg" length="94905" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 16:04:59 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/character-designer</guid>
      <g-custom:tags type="string">Digital Painting</g-custom:tags>
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      <title>Roto Artist</title>
      <link>https://www.broad-skills.com/roto-artist</link>
      <description>Roto Artists trace areas within live-action frames where the CGI will be inserted or interact with live images. They create silhouettes known as roto mattes within the frame to allow the scene to be layered by the compositor.</description>
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           Roto Artist Job Description
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           Roto Artists trace areas within live-action frames where the CGI will be inserted or interact with live images. They create silhouettes known as roto mattes within the frame to allow the scene to be layered by the compositor. This technique is known as rotoscoping and is manually drawn out frame by frame if the sequence involves camera movement.
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           It can be repetitive and painstaking work which requires attention to detail and patience.
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            The Roto Artist prepares material for the compositor using motion-tracking and onion-skinning software.
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           Role and Responsibilities
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            Roto Artists cut images and sequences out of live footage that will be re-inserted with special effects. This is a position within a filmmaking team that requires precision and visual effects expertise. Roto Artists also work in video game productions that use live action footage.
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            The effects that are integrated into the footage must be compatible and realistic, so the Roto Artist must work closely with both the filmmakers and FX artists to allow for a dynamic effect. They must have a good understanding of filming and post production processes.
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           The responsibilities of a Roto Artist can include:
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            Liaising with lead artists and filmmakers on the sequences requiring rotoscoping
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            Interpret and apply artistic concepts as briefed
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            Maintain consistency of visuals and style throughout the production
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            Creating mattes tracing the motion of object/s
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            Shape creation and editing
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            Shape animation by hand and with trackers
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            Shape compositing, fill modes and opacity settings
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            Undertake quality assurance on completed roto work
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            Work to seamlessly integrate special effects
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           Roto Artist Software and Tools:
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           The software required for a FX Technical Director:
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            Silhouette software 
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            Adobe After Effects, Illustrator, Photoshop, Dreamweaver
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            Nuke
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            Digital fusion
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           Skills Required:
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           In the early days of film Roto Artists would manually trace on each frame of film, today computer software and CGI make the work a lot less labor intensive. Many of the innate skills of a Roto Artist remain the same whether working in film, television or gaming.
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           FX technical directors would require may these skills:
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            CExcellent affinity with the visual and artistic disciplines
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            Degree in fine art, drawing, animation or graphic design
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            Ability to interpret notes and deliver on their instructions
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            Drawing ability, accurate tracing skills
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            High level of patience, able to deal with repetitive work
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            Methodical and thorough work ethic
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            Drawing and painting skills
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            Eye for detail, steady hand
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            Ability to create consistent images according to a set style
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            Good communication skills
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           Average Salary:
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           The Roto Artist role is an entry-level position that can lead to more skilled positions like that of the Compositor.. The average wage for an FX Technical Director is around £35,319.
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      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/image-featured-sil101.jpg" length="230768" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 13:12:50 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/roto-artist</guid>
      <g-custom:tags type="string">Visual Effects</g-custom:tags>
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      <title>FX Technical Director</title>
      <link>https://www.broad-skills.com/fx-technical-director</link>
      <description>Visual Effects Technical Directors (FX TD) work on set to ensure that elements such as explosions and action sequences work within the parameters of the visual effects required from the footage.</description>
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           FX Technical Director Job Description
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           Visual Effects Technical Directors (FX TD) work on set to ensure that elements such as explosions and action sequences work within the parameters of the visual effects required from the footage. They assist the director in capturing a scene that will work most effectively for the VFX team and then lead the team through the post-production process.
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            The FX TD will often write the code with which the
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           VFX
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            artists create the effects, problem-solving solutions particular to the production. They work closely with the VFX Supervisor, ensuring seamless rendering of effects for the screen.
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           Role and Responsibilities
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           The FX Technical Director works under the supervision of the FX Supervisor to create realistic particle and fluid effects for live-action film and television. They will often work on set to ensure the footage is filmed in the best way for special effects to be inserted during the post production process. These include fire, smoke, moving water, air debris, snow, clouds, steam, etc.
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            As well as overseeing the completion of the FX sequences, the FX Technical director will create code for customized tools required for the production.
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           The responsibilities of a FX Technical Director can include:
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            Liaising with the FX Supervisor, director, cinematographer, gaffer on the best filming conditions for the FX sequences requiring particle and fluid effects
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            Researching the look of the effects based on the briefing from the filmmakers according to the script
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            Maintaining a visual consistency throughout all the effects
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            Advising on set regarding what needs to be captured in-camera for the effects to work
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            Supervising effects artist team, keeping them on schedule and within budget
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            Writing code for custom software to deal with complex effects
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            Maintaining technical documentation
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            Seamlessly integrating special effects into live action footage 
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            Problem solving during the production and post-production processes
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            Dealing with computer modeling and geometry issues
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            Working to deliver the vision of the director
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            Interpreting FX supervisor’s and director’s notes and communicating them to the team
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           Compositor Software and Tools:
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           The software required for a FX Technical Director:
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            FX Technical Directors work mainly with scripting language and filmmaking equipment. They must understand the special effects being used by the post production and special effects teams. They must also be familiar with the cameras and lighting equipment being used on set. FX Technical Directors may require expert knowledge in the following:
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            Houdini
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            Substance Painter
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            C++
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            Java
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            Python
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            Maya 
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            3D Studio Max
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            Adobe After Effects
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            Mel
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            Vex
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           Skills Required:
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            A solid knowledge of filmmaking and post-production is required of the FX Technical Director to be able to integrate special effects into live-action footage. They must understand what needs to be filmed to produce the best special effects and communicate that effectively to the filmmakers for the sequences to work.
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           FX technical directors would require may these skills:
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            Career training in visual effects and a strong portfolio or demo reel
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            Sound familiarity with cinematography and lighting
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            Solid knowledge of the film making process
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            Experience with post production for film and television
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            Understanding of software design, and how to code and integrate custom tools
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            Strong problem-solving skills
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            Ability to share the director’s vision for each production
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            Advanced understanding of physics and how particles move within the natural world
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            Proficiency with volume modeling, fluid and gas algorithms, and geometry generation
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            Good math and communication skills
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            Mentoring skills to guide the team through the effects process
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            Keen eye for artistic detail, excellent sense of timing and scale
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            Ability to meet deadlines and budgets
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            Ability to work under pressure
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           Average Salary:
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           The role of FX Technical Director is considered a senior role. The pathway to this position is at least three years working as a FX Artist. The average wage for an FX Technical Director is around £72,855
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      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/houdini-community.uhudku.image.udn.jpg" length="54974" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 13:12:49 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/fx-technical-director</guid>
      <g-custom:tags type="string">Visual Effects</g-custom:tags>
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      <title>Compositor</title>
      <link>https://www.broad-skills.com/compositor</link>
      <description>Compositors ensure that all the visual elements of a film are rendered seamlessly on the screen. They deal with a complex combination of images including green screen/chroma key sequences, special effects, visual effects, mattes and live action coming together to complete a believable whole.</description>
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           Compositor Job Description
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           Compositors ensure that all the visual elements of a film are rendered seamlessly on the screen. They deal with a complex combination of images including green screen/chroma key sequences, special effects, visual effects, mattes and live action coming together to complete a believable whole.
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           G-The role of the Compositor is a crucial one as they produce the final output of the film or game. A high level of technical knowledge is required to integrate the layers made up of different formats. The Compositor will work throughout the production with various departments to ensure that all visual elements are delivered in compatible formats.
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           Role and Responsibilities
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           Compositors play a vital role in the final output of the finished film, television series or computer game. They assemble all the layers of live action footage, animation, and special effects into one at the end of the post production process.
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      &lt;br/&gt;&#xD;
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           A solid knowledge of CGI elements and how to integrate them is essential to the role of the Compositor. Their work is key to the visual success of the film, television episode or game.
          &#xD;
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  &lt;h6&gt;&#xD;
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           The responsibilities of a Look Compositor can include:
          &#xD;
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with the director, producer and post production head to establish the formats and delivery items of all the elements that make up the production
           &#xD;
      &lt;/span&gt;&#xD;
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            Collating all the materials from the camera, animation and special effects teams, and ensuring they are all compatible
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            Advising filmmakers on the best lighting, color levels and blacks to maintain a consistency of style and look throughout the shoot
           &#xD;
      &lt;/span&gt;&#xD;
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            Working closely with lighting technical directors, roto artists and render wranglers to ensure the smooth running of the production pipeline
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            Taking responsibility for continuity of shots and effects of the entire work
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      &lt;span&gt;&#xD;
        
            Enhancing lighting effects
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            Creating convincing shadows within a shot
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            Adding motion blur to scenes
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            Integrating rear projection into background images
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            Working with blue/green screen effects
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      &lt;/span&gt;&#xD;
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            Ability to do some keying, rotoscoping and creating mattes as required
           &#xD;
      &lt;/span&gt;&#xD;
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            Conducting quality assurance of visuals and correcting errors before final composition
           &#xD;
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            Ensuring the director’s vision of overall style is delivered
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  &lt;/ul&gt;&#xD;
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&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/21f600b91528446946.3835733.jpg" alt=""/&gt;&#xD;
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&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Compositor Software and Tools:
          &#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for a Compositor:
          &#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Nuke
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, After Effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Shake
           &#xD;
      &lt;/span&gt;&#xD;
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            Maya
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            Combustion
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            Inferno
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            Flame
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            Amino 
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            Opus
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            RenderMan
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            Blackmagic Fusion
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        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
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  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Compositors require an equal amount of artistic and technical skills. Their role is the crucial final step of the output of the film or game when all the elements are composed to its final render. As this is the final stage of a production Compositors may have to work long hours to meet tight deadlines if the schedule is behind, this can be a challenging role and a variety of technical and time management skills are required.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Sometimes Compositors can work on up to 120 versions of a single scene to integrate all the elements required of a special effect, the ability to multi-task and a high level of attention to detail is required.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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        &lt;br/&gt;&#xD;
        
             
           &#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Employers may look for the following skills in a Compositor:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid knowledge of a broad range of software
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong artistic skills 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Career training in VFX
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            compositing
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            and a strong demo reel
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good communication skills, ability to work with all heads of departments
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Problem-solving skills, especially technical issues
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Attention to detail
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      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to analyze visual elements and make them consistent throughout
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of the visual effects pipeline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Proficiency in cinematic lighting, how shadows work in the real world
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good working knowledge of the post-production process, especially the FX department
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of visual storytelling and editing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to work in a team as well as individually with minimal supervision
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to work under pressure
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
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            Ability to keep resources and teams on schedule and within budget
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for Game FX artist ranges between  £22,6913 and £95,481
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/vfx-pipeline-vfx-compositing.jpg" length="26379" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 13:12:47 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/compositor</guid>
      <g-custom:tags type="string">Visual Effects</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/vfx-pipeline-vfx-compositing.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/vfx-pipeline-vfx-compositing.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>FX Artist - Games</title>
      <link>https://www.broad-skills.com/fx-artist-games</link>
      <description>Video game FX (effects) artists work in teams to create effects that enhance the sequences and actions of the animation within the game.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Game FX Artist Job Description
          &#xD;
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  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
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    &lt;span&gt;&#xD;
      
           Video game FX (effects) artists work in teams to create effects that enhance the sequences and actions of the animation within the game. This may include explosions, power ups, character and gameplay effects, etc. The two main areas of VFX in video games are gameplay and environmental effects.
            &#xD;
      &lt;br/&gt;&#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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  &lt;p&gt;&#xD;
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           Gameplay effects enhance the gaming experience, they include character powers, magics, explosion textures, etc. Environmental effects provide realistic visuals, they follow the laws of physics in replicating real-world phenomena and reactions, these include waterfalls, mist, rain, smoke, etc.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/mw2promofull.jpg"/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Video Game FX Artists are in charge of creating the visual effects (FX) required of a game. They usually work within the animation or motion graphics team, specializing in adding particles, animation, weather, smoke, fire, explosions, atmospherics, light/energy etc as required by the project.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
            
          &#xD;
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  &lt;h6&gt;&#xD;
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           The responsibilities of a Look Game FX Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching real world examples of effects, eg: explosions, floods, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with design and programming teams on scope of effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with game designers to plan schedule
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating effects templates and animations
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D modeling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Curating the quality of effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating on creating prototypes
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            User interface design
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Matching the style and genre of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintaining workflow documentation throughout project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Correcting glitches as picked up by quality assurance testing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating on the development of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Keeping within budget
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working on post processing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Scripting as required
           &#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/21f600b91528446946.3835733.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Game FX Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Game FX Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working as an FX Artist requires software skills within a variety of platforms. A basic knowledge of programming software is vital as they need to deal with game programmer teams in articulating their technical needs for each project. A good working knowledge of Microsoft Office suite is required for scheduling and maintenance of project documentation. Proficiency in Adobe Creative Suite, animation software and special effects tools.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Houdini
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Nuke 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, After Effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max particles/dynamics systems
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Painter
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Matte Painter
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Max Script
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Python
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            HLSL
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           FX Artists work in teams, usually within the post-production department. They may be required to work on a range of effects, produce 2D or 3D animation, modeling, etc. The more skills an FX Artist has the more valuable they are to a production
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
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           Employers may look for the following skills in a Game FX artist:
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    &lt;/span&gt;&#xD;
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            Solid knowledge of the principles of animation
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            Experience with animation software
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            Proficiency with special effects software
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            High-level visual skills
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            Strong attention to detail
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            Understanding of the fundamentals of art - color theory, lighting, shape, depth of field, composition, movement, etc
           &#xD;
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            A love of playing games and sensitivity to the user experience
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            Ability to adapt to various art styles and genres
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            Organizational and analytical ability, problem solving skills
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            Good time management skills
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            Ability to work under pressure and to tight deadlines
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            An understanding of the production process
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            Good communication skills
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            Ability to take constructive criticism and adapt to changes
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           Average Salary:
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           The average salary for Game FX artist ranges between  £22,549 and £77,831
          &#xD;
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    &lt;/span&gt;&#xD;
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&lt;/div&gt;</content:encoded>
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      <pubDate>Thu, 26 Aug 2021 13:12:44 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/fx-artist-games</guid>
      <g-custom:tags type="string">Visual Effects</g-custom:tags>
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    <item>
      <title>FX Artist - Film</title>
      <link>https://www.broad-skills.com/fx-artist-film</link>
      <description>Film Visual Effects Artists create computer generated images (CGI) to add to live-action footage during the post production process.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
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           Film FX Artist Job Description
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           Film Visual Effects Artists create computer generated images (CGI) to add to live-action footage during the post production process.Types of visual effects include:
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Motion capture - recording the movement of an actor which is then overlaid with a 2D or 3D animation, think Andy Sirkis as Golum. 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Matte painting - a painted background that is overlaid onto the film to create an environment that didn’t exist on location.
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            Match moving - the seamless insertion of CGI into tracked live-action footage within correct position, scale, orientation and motion.
             &#xD;
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           These effects could vary in scope from a visual clean-up for an advertisement, to creating matte paintings for a television series, to adding magical flourishes to a Harry Potter installment, to creating an entire alternative universe.
          &#xD;
    &lt;/span&gt;&#xD;
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      &lt;/span&gt;&#xD;
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           Role and Responsibilities
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           Whether they are sci-fi, fantasy, or realistic, most films and television series require special effects, so FX Artists are always a part of a post-production team. FX Artists create special effects for all genres, whether they are subtle enhancements such as matte painting backgrounds on historical dramas, or creating alternative universes in CGI-heavy blockbusters.
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            The role of the FX Artists is to create or augment that which cannot be captured in camera, often assisting on set to ensure the footage will work well with effects to be added in post-production.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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           The responsibilities of a Look Film FX Artist can include:
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  &lt;ul&gt;&#xD;
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            Liaise with the director, cinematographer and gaffers regarding how the footage should be shot
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Conceptualize and design special effects as identified in the script
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            Develop storyboards detailing how the effects work within shot
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            Design mock-ups of where the final images will sit within the scene
           &#xD;
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            Brainstorm with key heads of departments on how the effects will look
           &#xD;
      &lt;/span&gt;&#xD;
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            Maintain a consistent visual style 
           &#xD;
      &lt;/span&gt;&#xD;
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            Modeling, animating and compositing
           &#xD;
      &lt;/span&gt;&#xD;
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            Match moving, motion graphics, texturing, lighting, pre viz, rotoscoping, prototyping
           &#xD;
      &lt;/span&gt;&#xD;
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            Creating texture effects for use with particle systems
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            Ensure seamless integration of live action and CGI elements
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            Attend production meetings, report on progress made, and take direction as the project develops
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            Operate cameras, work with lighting and audio to shoot video as reference for special effects
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            Respond to changes during the
           &#xD;
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            course of production and problem solve on complex effects issues
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            Work within FX teams and in collaboration with post production teams
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            Keep on schedule and within budget
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  &lt;/ul&gt;&#xD;
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&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/21f600b91528446946.3835733.jpg" alt=""/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
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           Film FX Artist Software and Tools:
          &#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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           The software required for Film FX Artist:
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           The tool-kit of FX Artist involves software and basic filmmaking equipment. They work with post production, special effects, animation and compositing software. Basic camera skills are required to film elements to be used for effects, FX Artists may shoot with Second or Third Unit crews.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Houdini
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            Redshift
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            Adobe Creative Suite - After Effects, Photoshop, Illustrator, Premiere Pro
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            Maya
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            JavaScript
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            Nuke
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            Matte Painter
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            Substance Painter
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            Flame
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            Smoke
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            Linux/Unix operating systems
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            Microsoft Office Suite
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  &lt;h4&gt;&#xD;
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           Skills Required:
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           FX Artists work in teams, usually within the post-production department. They may be required to work on a range of effects, produce 2D or 3D animation, modeling, etc. The more skills an FX Artist has the more valuable they are to a production
          &#xD;
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           Employers may look for the following skills in a Film FX artist:
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            High level visual awareness and artistic skills
           &#xD;
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            A strong portfolio or demo reel of original work
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            A solid knowledge of the filmmaking process, especially post production
           &#xD;
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            Ability to visualize and develop effects as required by the script
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            Communicating sequences via storyboards
           &#xD;
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            Problem solving ability, analytical mindset
           &#xD;
      &lt;/span&gt;&#xD;
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            Good communication skills, especially visual and graphic presentations
           &#xD;
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            Team player, self-disciplined when working alone
           &#xD;
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            Adept at following production methodologies
           &#xD;
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            Knowledge of the compositing process
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            Photographic skills - understanding depth of field, shutter speed, lighting, aperture, composition and framing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Photoshop editing skills
           &#xD;
      &lt;/span&gt;&#xD;
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            Excellent time management skills, ability to work under pressure and meet deadlines
           &#xD;
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            High level attention to detail
           &#xD;
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        &lt;/span&gt;&#xD;
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        &lt;br/&gt;&#xD;
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  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The role of Look Dev Artist is not an entry level one, it requires at least 2-3 years experience in game art design to take on the heavy responsibility of overseeing the entire look of a game.The average salary for Film FX artist ranges between  £29,823 and £83,650.
          &#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Thu, 26 Aug 2021 13:12:42 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/fx-artist-film</guid>
      <g-custom:tags type="string">Visual Effects</g-custom:tags>
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    <item>
      <title>Look Dev Artist</title>
      <link>https://www.broad-skills.com/look-dev-artist</link>
      <description>Look Dev Artists play a crucial part in both pre production and post production processes. They oversee the overall look of the initial artwork and concentrate on developing the aesthetics of the game in pre production.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
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           Look Dev Artist Job Description
          &#xD;
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      &lt;span&gt;&#xD;
        
            Look Dev Artists play a crucial part in both pre production and post production processes. They oversee the overall look of the initial artwork and concentrate on developing the aesthetics of the game in pre production. In post production they create the final finishes on the game’s textures.
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            The Texture Artist will provide the textures chosen for assets then the Look Dev Artist will add shading, special effects, contours, etc. They will also develop the differing conditions of a texture, for example how it will react to elements such as water, light, wind, fire, etc. In terms of character design they may work on skin textures such as goosebumps, heckles, burns, etc.
           &#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Establishing visual style is an important responsibility of the Look Dev Artist. They work within genre, geography and mood to help establish the world of the game. They keep these style filters consistent throughout the work to maintain a seamless gamescape.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/sir-desmodus-rotundus-the-merciless-blood-sucker-lighting-lookdev.i1h16a.image.jrp.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           As the title suggests the Look Dev Artist focuses on the development of the visual style of the game. Overseeing all elements such as layouts, environments, characters, objects, assets, etc are in line with a uniform look. This involves setting the style, color scheme, genre and execution of the artwork.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The Look Dev Artist puts the finishing touches on textures to keep then in line with the aesthetics of the game. They curate the color scripts of the game, determining the mood of a scene or level. This is done by determining rendering processes and the stylized asset designs. 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
            
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Look Dev Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaise with designers and developers regarding the design brief and visual style of the game
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Research resources and game genre materials for the development of graphics
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Create mood boards, color schemes and lighting plans as references for animators and designers
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Sketch key scenes, environments, characters and assets within the same style
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Produce a variety of variations of designs and concepts for approval
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Create prototypes for testing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Oversee the visual development of the design process to maintain a consistent look
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintain production documentation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adhere to the production schedule
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Finish all textures with special effects, lighting, shading, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Handle input/output files
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintain production documentation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Assist in curation of asset libraries
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Establish format procedures and guidelines
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensure that textures are believable and work well on screen
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Test ideas to achieve maximum quality results
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Provide rough preliminary composits of renders for review
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Apply texture maps, set up scene templates, and define standard render passes
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/vinicius-tokue-doguinho-final-render.rtzyrt.image.xa6.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Look Dev Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Look Dev Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Look Dev Artists may initially sketch out designs and storyboards with pen and paper, however all artwork is finished and presented digitally.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Cinema 4D
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Nuke
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Houdini
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Keyshot
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Katana
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Clarisse
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Painter
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Designer
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Quixel
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Krita
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Affinity Designer
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Clip Paint Studio
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Renderman
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Arnold
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            vRay
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The Look Dev Artist has to have a keen eye for detail and ability to look at the big picture of a game. They are adept at interpreting visual styles across all environments, backgrounds, characters and assets. Working with a clear vision of the final integrated aesthetic is a vital skill for the Look Dev Artist.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Employers may look for the following skills in a look up artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Excellent attention to detail
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Team player and ability to work independently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            High level drawing and conceptual skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in storyboarding
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Desire to learn new technologies and design techniques
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of the video game development pipeline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid technical knowledge of what the engine and programming limits and capabilities of a project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, lighting, spatial awareness, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to collaborate with technical and creative departments
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Talent for creative experimentation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Highly experienced in texturing and adding effects to textures
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Able to produce multiple revisions of artwork as briefed
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Comfortable with taking constructive criticism
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good communication and interpersonal skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to work under pressure and consistently meet deadlines
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience with fur and hair grooming and cloth simulation design
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Able to create photorealistic finishes and visual effects 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Basic knowledge of 2D and 3D animation, familiar with the principles of animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Familiarity with texture mapping and finishing
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The role of Look Dev Artist is not an entry level one, it requires at least 2-3 years experience in game art design to take on the heavy responsibility of overseeing the entire look of a game. The average salary for a Look Dev artist ranges between  £23,276 and £56,009.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/oscar-mata-grajo-mando-01.jpg" length="81608" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 11:29:39 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/look-dev-artist</guid>
      <g-custom:tags type="string">3D Modeling</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/oscar-mata-grajo-mando-01.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/oscar-mata-grajo-mando-01.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Texture Artist</title>
      <link>https://www.broad-skills.com/texture-artist</link>
      <description>Texture Artists specialize in creating the textures of 3D animated objects. They require a biological understanding of skin in humans and animals, as well as a knowledge of textiles, geographic elements, architectural finishes, landscapes, etc.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset Artist Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Texture Artists specialize in creating the textures of 3D animated objects. They require a biological understanding of skin in humans and animals, as well as a knowledge of textiles, geographic elements, architectural finishes, landscapes, etc.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            With games now requiring more photo-realistic finishes these days the role of the Texture Artist is increasing in importance. In line with this trend, some of the work of the Texture Artist involves scanning photographs and then applying them to objects and environments created by the 3D Modelers.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Custom textures are created for fantasy environments, objects and creatures but they are always rooted in reality. Covering gaming worlds in a variety of surfaces prevents boredom and enhances gameplay.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Gaming Texture Artists work closely with modelers and shading/lighting technical directors to create the best possible elements for the game universe.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Texture Artists in live action film and 3D animation features create textures for the elements of the productions that require complex texturing. In live action productions this will be more photo-realistic as it must integrate seemlessly with the footage, and sometimes replicate surfaces that exist in real life. 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/shop.webp"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The role of the gaming Texture Artist is to recreate realistic or fantastical textures or surfaces to characters or objects. They specialize in all surface qualities of 3D computer models such as skins, flesh, textiles, armor, fur, hair, scales, metallic finishes, nails, claws, membranes, etc. This requires a broad knowledge of the skeletal framework and rigging that suspends and operates the models as the texturing must work as a layer on top of moving parts.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Textures are created from scratch or from real world references using scans which are imported and fashioned into graphics elements. With gaming graphics becoming ever more sophisticated the Texture Artist must deliver increasingly real and dynamic results.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The role of the Texture Artist in live action and animation is to create textures for 3D modeling throughout the production. Realism is the goal in live action sequences, while animation projects require consistency of visual style.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
            
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Texture Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with designers and developers regarding the design brief
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with the director, cinematographer, design department on the finishes of the texturing 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching reference materials for aesthetics and genre of game, film or animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with post production and visual effects teams for seamless integration with footage
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Develop and refine textures during the production process
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborate with animators and modelers on the best textures for each object and character
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Create a diverse and compelling range of textures that will engage the player and enhance gameplay
           &#xD;
      &lt;/span&gt;&#xD;
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            UV mapping
           &#xD;
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    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintain a high level of design and photorealism throughout
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Curate a consistent look of all the elements of the game
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/parrot-feathers-texture-4k-feathers-backgrounds-background-with-feathers-parrot-feathers.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Texture Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Texture Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Python 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C++
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal Engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
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           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Any Texture Artist worth their salt will be constantly on the lookout for textures in the real world to bring into their work. They need to have a keen eye for detail as everything that surrounds them could be a reference point for a surface or character skin.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Employers may look for the following skills in a texture artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in computer graphics, 3D animation or graphic design
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in texturing 3D models, knowledge of modeling rigs
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to consistently draw inspiration from real world references
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of video game genres and latest trends in gaming
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, lighting, spatial awareness, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of the video game development pipeline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong illustration, digital painting and conceptual skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            File organization and time management skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Team player and ability to work independently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Desire to learn new technologies and design techniques
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Fundamental understanding of anatomy and zoology
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Familiarity with geographical and botanical elements, architectural finishes, textile movement, skin and hair behavior, metallic sheens, etc
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a texture artist ranges between £34,187 and £69,829.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Untitled-design-19.webp" length="28650" type="image/webp" />
      <pubDate>Thu, 26 Aug 2021 10:18:21 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/texture-artist</guid>
      <g-custom:tags type="string">3D Modeling</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Untitled-design-19.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Untitled-design-19.webp">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Asset Artist</title>
      <link>https://www.broad-skills.com/asset-artist</link>
      <description>Asset artists create a broad range of elements within a video game. These include graphics, 3D models, sound effects, music, vehicles, head-up displays (HUDs), icons, etc.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset Artist Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Asset artists create a broad range of elements within a video game. These include graphics, 3D models, sound effects, music, vehicles, head-up displays (HUDs), icons, etc.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset artists will maintain and catalogue a detailed library of all assets required of a game for animators and developers to access during production. Video games utilize a vast array of audio and visual components to engage the player. The more complex gameplay is, the more gamers will be engrossed by the stimuli of the game. 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Because of the variety of skills required to create or acquire the volume of elements required for a video game asset artists need to be skilled in both audio and visual design.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/vg-design.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The Asset Artist role is a generalist one requiring knowledge of both visual and audio elements that go into making a game. They can be required to produce all manner of elements so a knowledge of mechanics, historical artefacts, weaponry, botanical elements, furniture, clothing, metallic and organic finishes, etc.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            A big part of their role is to maintain and categorise asset libraries. These are a vital part of the production pipeline as there could be hundreds of assets that need to be created for use at any point in the game. When the compositor comes to complete the final render of the game all assets must be properly ordered and formatted for a smooth finish to the game.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
            
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Asset Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with designers and animators regarding the brief and scope of work
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Assisting in the creation of visual and audio assets
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching references and resources required for the production of assets 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Designing and developing from concept art to final product
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating organic and hard surface models
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Cataloguing and curating asset libraries
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Some sound design or mixing duties
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Integrating visuals with sound
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing prototypes of assets for testing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Producing high and low poly models, keyframe animation and motion graphics
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adding special effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with motion capture
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Texturing 3D rigs
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Producing UVW mapping
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating with creative and technical teams
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maintaining production documentation
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/environmentartist-1024x702.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Asset Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Asset artists will work with 3D animation, compositing and programming software. Knowledge of some of the following platforms may be required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ZBrush
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Mari
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Mudbox
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Painter
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, After Effects
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Nuke
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Python 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C++
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal Engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            A good knowledge of the history of objects and excellent drawing abilities are valuable skills for an asset artist. They must have a passion for rendering everyday objects into 3D models.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Employers may look for the following skills in an asset artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in computer science, game art or computer graphics
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Skills in working systematically and keeping to a schedule
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to interpret abstract ideas into stylized or photorealistic assets
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Love of video games, knowledge of game genres and trends in gaming
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of multi-pass rendering and 3D scene layout
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of plate and image based lighting
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong illustration, digital painting and conceptual skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            File organization and time management skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to work in a team and independently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Desire to learn new technologies and design techniques
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a clean up artist ranges between £32,775 and £60,453.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/20180420-lindenwood-online-video-game-design-progr.jpg" length="73442" type="image/jpeg" />
      <pubDate>Thu, 26 Aug 2021 01:20:15 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/asset-artist</guid>
      <g-custom:tags type="string">3D Modeling,Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/20180420-lindenwood-online-video-game-design-progr.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/20180420-lindenwood-online-video-game-design-progr.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Environment Artist</title>
      <link>https://www.broad-skills.com/environment-artist</link>
      <description>3D Environment Artists are 3D Modelers who specialize in creating indoor and outdoor settings for films or video games.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Environment Artist Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
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            3D Environment Artists are 3D Modelers who specialize in creating indoor and outdoor settings for films or video games.
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           They are responsible for background visuals with which characters and objects will interact, such as buildings, roads, flora, furniture, drapes, etc.
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           For films or TV shows, environments are often built digitally when it is not possible or practical to film in real life (e.g. outer space, historical recreations, fantasy lands). Actors may be recorded against a green screen and their surroundings replaced by computer-generated environments built by 3D Environment Artists.
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           In video games, these virtual environments have an additional layer of complexity. They must function and react according to the laws of physics and within the rules of the game universe. So characters must not be able to walk through walls, objects must react to gravity, etc (unless these are unique features of the game universe).
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            ﻿
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           Role and Responsibilities
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            The role of the Environment Artist is to create the backgrounds, layouts and environments within a film or game. They use computer software to design and sculpt the 3D backdrop in which characters, vehicles, weapons, objects, etc operate and interact.
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           A Video Game Environment Artist works closely with Level Designers and Animators to design within the framework of the action of each sequence or level, and ensure all the assets required for gameplay are present. They must also consider the technical aspects of animation lag, glitches and incomplete objects when working on the resolution and complexity of the environment.
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           The responsibilities of a Environment Artist can include:
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  &lt;ul&gt;&#xD;
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            Modeling and texturing elements
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            Liaising with the Art Director and Lead Artist regarding the layout and style of environments within the film or game
           &#xD;
      &lt;/span&gt;&#xD;
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            Working from storyboards and concept art to develop environments
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            Researching references and resources for creation of backdrops
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            Creating prototypes and mock-ups in the early stages of production
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           Additional responsibilities specific to video game environments:
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            Working with the enhancement of the player experience in mind
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            Collaborating with designers and programmers to implement the features of a game
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            Mapping out scenery elements and props that help drive the story of the game
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            Understanding and working within the limits of the game engine so that it doesn’t impede the game experience
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            Advising on design of landscapes in relation to game levels
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  &lt;a&gt;&#xD;
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           Environment Artist Software and Tools:
          &#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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           The software required for 3D Character Artist:
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           Environmental Artists work exclusively with computer programs. They work with various reference materials such as photography, geographical and political maps, architectural drawings, botanical elements, road structure, city planning layouts, etc. Some of the 3D modeling software use in the industry:
          &#xD;
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  &lt;ul&gt;&#xD;
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            Maya
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            Zbrush
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            3D Studio Max
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            Mudbox
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            Unity 
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            Unreal Engine
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           Skills Required:
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           An Environment Artist must have a keen eye for landscape, cityscapes, town planning and geography as these skills will be used to create virtual worlds within a film or game.
          &#xD;
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           Game artists must also have the technical skills to understand whether a game engine can support low resolution images in distant backgrounds and the limits of high resolution images in the foreground. Employers may look for the following skills in an Environment Artist:
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Familiarity with the VFX pipeline
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            or the game development pipeline (depending on chosen field)
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            Strong knowledge of geography, architecture and the laws of physics
           &#xD;
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            Training and hands-on experience in 3D modeling and sculpting
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            High-level drawing skills
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            Familiarity with 3D animation
           &#xD;
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            Skilled in recreating photorealistic landscapes
           &#xD;
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            Solid understanding of visual language - texture, color, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc
           &#xD;
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            Good communication skills, ability to work with creative and technical departments
           &#xD;
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            Self-motivated, able to work under pressure and meet deadlines
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            Excellent technical know-how
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            Receptive to constructive criticism, and delivering changes as directed
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  &lt;/ul&gt;&#xD;
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           Specific to video games:
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  &lt;ul&gt;&#xD;
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            Ability to imagine expansive worlds that characters and objects can interact and move around in
           &#xD;
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            Passion for playing video games, knowledge of various game genres, up to date with trends in gaming
           &#xD;
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  &lt;/ul&gt;&#xD;
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  &lt;p&gt;&#xD;
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           Average Salary:
          &#xD;
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           The average salary for a clean up artist ranges between £35,068 and £69,922.
          &#xD;
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  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/5d2ccf31ca248.jpg" length="538538" type="image/jpeg" />
      <pubDate>Wed, 25 Aug 2021 23:21:27 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/environment-artist</guid>
      <g-custom:tags type="string">3D Modeling,Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/5d2ccf31ca248.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/5d2ccf31ca248.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>3D Character Artist</title>
      <link>https://www.broad-skills.com/3d-character-artist</link>
      <description>3D Character Artists create 3D models of characters for films and video games. Models are often based on original concept art.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
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           3D Character Artist Job Description
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           3D Character Artists create 3D models of characters for films and video games. Models are often based on original concept art.
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            Their tasks can also include creating storyboards, scenery, as well as adding shading and texture to visuals. The Character Artists work closely with creative and technical teams to drive the visual quality of the game and to maintain a consistent character style. In the competitive gaming market players now expect high standard graphics, it is up to the character artist to deliver on the overall artistic quality of the game. 
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            Character Artists for computer games draw up the visual elements of as briefed by the Art Director and Lead Character Artist. They create illustrations of characters, vehicles, environment, weapons, props, etc from the original concept artist’s sketches.
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        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
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            Character Artists in film create the 3D characters, creatures or objects that are integrated into live-action. Their work primarily takes place during the post-production process, but sketches and concept art will be developed from pre-production stages as part of the film or series’ production design.
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  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Hero.jpg"/&gt;&#xD;
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           Role and Responsibilities
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  &lt;p&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Character Artists transform 2D illustrations into 3D models with a skeletal framework, functioning limbs and finished texture.
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           The responsibilities of a 3D Character Artist can include:
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Liaising with art director and lead character artist on the style, scope and polish of work
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      &lt;/span&gt;&#xD;
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            Liaising with the director, cinematographer, design department to fit the characters into the live-action sequences
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching reference materials for aesthetics and genre of game, film or animation
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with post-production and visual effects teams for seamless integration with footage
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
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            Conducting an exhaustive revision process fleshing out concept art to final approved artwork
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating 3D versions of all artwork, including rigging, working out points of movement of axes, adding skin and texture
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
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            Working to production schedules 
           &#xD;
      &lt;/span&gt;&#xD;
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            Maintaining production documents
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            Curating asset libraries
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            Taking into account budget constraints
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      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Assisting in problem solving, suggesting best practices and seeking out new software, technologies and resources that will aid effective workflows
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
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            Creating prototypes from which final animations will be based
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with animators to deliver effective models that move and perform believably
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/ani2.jpg" alt=""/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           3D Character Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for 3D Character Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Artists work exclusively with computer software:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Mudbox
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Zbrush
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, Illustrator
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Painter
           &#xD;
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    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Houdini
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
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           The skills required for a 3D Character Artist include a high level of design ability and a strong understanding of the film or game production pipeline. 3D Character artists require these skills:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in digital sculpting, modeling, UV mapping, texturing
           &#xD;
      &lt;/span&gt;&#xD;
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            Excellent understanding of shading, lighting, structure, texturing and silhouette
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Vision to take simple 2D sketch to fully realized 3D model
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Skilled in hard-surface modeling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Understanding of mesh topology and edge loops 
           &#xD;
      &lt;/span&gt;&#xD;
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            High level of artistic skills, strong sense of design
           &#xD;
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            Knowledge of anatomy - proportions, muscle and skeletal structures
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Understanding of form, shape language and color
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Ability to work from reference materials such as photography or concept art
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Good time management skills, ability to meet deadlines
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong technical skills, knowledge of industry-standard software
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good communication skills, ability to work with multiple departments on all their needs and constraints
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Specific to Video Game Character Artists: passion for playing video games, knowledge of various game genres and trends
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a clean up artist ranges between £40,042and £70,277.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/3D-Art-Characters-5_1-935x585.jpg" length="51742" type="image/jpeg" />
      <pubDate>Wed, 25 Aug 2021 22:30:13 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/3d-character-artist</guid>
      <g-custom:tags type="string">3D Modeling,Game Development</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/3D-Art-Characters-5_1-935x585.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/3D-Art-Characters-5_1-935x585.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Clean Up Artist</title>
      <link>https://www.broad-skills.com/clean-up-artist</link>
      <description>lean up Artists refine sketches that are roughly drawn (roughs) at the concept stage to a polished line drawing. They trace over the key drawings (keys) in solid lines, paying close attention to retain the essence of the original sketch.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Clean Up Artist Job Description
          &#xD;
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  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Clean up Artists refine sketches that are roughly drawn (roughs) at the concept stage to a polished line drawing. They trace over the key drawings (keys) in solid lines, paying close attention to retain the essence of the original sketch. When working on characters they create a model sheet which demonstrates how to draw a character from many angles. .
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Trained illustrators often make good Clean up Artists as accuracy and precision is required. A familiarity with animation is useful as a number of animators with varying styles may work on the same character, and it is up to the Clean up Artist to maintain consistency of character throughout production.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/0bd017_8b849e4f3ad942f5b09fe3c79d1f3df7-mv2.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The Clean up Artist role is an important one in the 2D animation process. They turn rough sketches into articulated line drawings, giving full definition and style to the original concept art.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Clean ups are usually drawn on individual sheets of paper, with the artist rolling the pages back and forth to create a smooth sequence of action. The finished animation is then copied onto cels or transferred to computer for post production polishing.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
            
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Clean Up Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating with animators and designers to create key images as reference points for the entire animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working on briefings from animators regarding the visual language of the project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating line drawings out of concept art, remaining true to the style
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Defining the image of the character from multiple angles, giving it a three-dimensional iteration
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Drawing up key images from defining scenes or sequences
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Producing animation charts for animators to work from 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensuring a consistent visual style is maintained throughout the animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Articulating character poses, moods, action and motion
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Expressing character attitude through visual cues, body language and expression
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Animating to the voice track
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Making the character work within the layout or background of a scene, observing the laws of physics, scale and perspective
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensuring the drawings are kept simple
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Maintaining timing charts
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Arcing the movement of a character through a sequence
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Jumba_rough_Clean_Up.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Clean Up Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Clean Up Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Pencils, pens, paper, erasers
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Animator’s disk, desktop which allows page to be turned around
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Light box for tracing 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Toon Boom Harmony software
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The basic skills for 2D animation are required for a Clean Up Artist. They must animate to shape and not lines, their job is to sculpt a character to bring it to life. Employers would require some of these from a clean up artist:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in 2D animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Excellent drawing and visual skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Basic knowledge of anatomy, human and animal movement, skeletal framework
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Skilled at creating texture, cloth behavior, fur, hair and skin articulation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adept at interpreting a concept into a clear image
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to articulate character mass, movement within space, and reaction to gravity
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Mindset of an animator, keeping the entire scene in mind with each drawing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Cinematic eye, understanding of perspective, framing, camera angles, lighting, shading, depth of field and scale 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to express character performance 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Organizational skills, creating a system to work to
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good communication skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a clean up artist ranges from £33,094 for entry level to £66,560for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/klaus_feature-1024x602.jpg" length="54100" type="image/jpeg" />
      <pubDate>Wed, 25 Aug 2021 22:10:54 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/clean-up-artist</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/0bd017_8b849e4f3ad942f5b09fe3c79d1f3df7-mv2.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/klaus_feature-1024x602.jpg">
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    <item>
      <title>Layout Artist</title>
      <link>https://www.broad-skills.com/layout-artist</link>
      <description>A layout artist designs the shot frame, camera paths and angles, depth, perspective, scale, and lighting for an animated sequence.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Layout Artist Job Description
          &#xD;
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    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            A layout artist designs the shot frame, camera paths and angles, depth, perspective, scale, and lighting for an animated sequence. They act as the eye of the cinematographer and gaffer in animation, working with directors to translate storyboards into sequences of action.
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;/span&gt;&#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           In an animated environment, the point of view of the audience is replicated by a virtual camera which is imagined by the layout artist. They frame out establishing shots, action, blocking, and character expression through the traditional screen language of close up, mid shot and wide shot to tell the story in the most compelling way.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/Room-Art-Artist-Interior-Wallpapers-Free-Download.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The layout artist works in collaboration with the director to establish the camera angle, lighting and point of view of each shot of an animated sequence. They are the stylistic and technical eye of the entire shot, as well as choreographers of character action.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Layout artist teams interpret storyboards and animatics to their final iterations. They determine the position of characters within frame according to the dialogue and action of the script.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
            
          &#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Layout Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with director regarding the execution of the script
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working from the storyboard to set up layout of animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Drawing initial line work for backgrounds
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching the genre, reference shots and style of project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating backgrounds that support the narrative of the story
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Providing various rough versions of scenes (akin to live-action takes) giving directors and editors options during the editing process 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Lighting each key scene
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Setting the camera path of a scene
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Defining the perspective of the scene
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensuring continuity between shots
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experimenting with camera angles to arrive at the best shots
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/285c7ad742f2153562a713e6350b73045955b577.png" alt=""/&gt;&#xD;
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&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
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    &lt;span&gt;&#xD;
      
           Layout Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Layout Artist:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Layout Artists primarily work with animation and film editing software such as:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Renderman
           &#xD;
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            Avid
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            Final Cut
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Adobe After Effects, Photoshop
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Blackmagic Fusion
           &#xD;
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            Maya
           &#xD;
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            3D Studio Max
           &#xD;
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            Nuke
           &#xD;
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            Mental Ray
           &#xD;
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            TVPaint
           &#xD;
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            Blender
           &#xD;
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    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
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  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Layout Artists need to know how to translate the storyboard or animatic for the final animation. They must have a sense of scale and ability to realize background, characters and objects that work in proportion with each other to create a believable world.
          &#xD;
    &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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    &lt;span&gt;&#xD;
      
           Often these worlds will have a history, an economic framework and a specific narrative of their own.The Layout Artist needs to express these idiosyncrasies through what is included and communicated visually in the scene.
          &#xD;
    &lt;/span&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Advanced visual skills of scale, proportion, point of view, perspective, size, color, form, composition and depth of field
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Editing skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of the basics of animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Skill working with virtual cameras
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Basic understanding of anatomy
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in computer animation, fine art or film direction
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of filmmaking techniques such as cinematography, lighting, acting, blocking, choreography, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Skill in expressing light and shade within a drawing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Familiarity with film and animation genres
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in photography an advantage
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            High level artistic or graphic design skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Advanced knowledge of environments and landscapes
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good communication skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Awareness of the history of animation and/or filmmaking
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to problem solve
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a layout artist ranges from £33,094 for entry level to £56,560for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/76ebef40b23e2a0b7657b75ead56dbeec113cb6d.jpg" length="116124" type="image/jpeg" />
      <pubDate>Wed, 25 Aug 2021 21:32:37 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/layout-artist</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/76ebef40b23e2a0b7657b75ead56dbeec113cb6d.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/76ebef40b23e2a0b7657b75ead56dbeec113cb6d.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Storyboard Artist</title>
      <link>https://www.broad-skills.com/storyboard-artist</link>
      <description>A storyboard artist is a visual storyteller who converts scripts from written storyline to their visual expression.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Storyboard Artist Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A storyboard artist is a visual storyteller who converts scripts from written storyline to their visual expression.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A storyboard artist is a visual storyteller who converts scripts from written storyline to their visual expression.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Their work is used as reference points by key departments on a production. They specialize in clear visual interpretation as the storyboard is when the story first begins to come to life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
        
            This is a vital role as it must convey the spirit of the story through gesture, emotion, movement, and logical progression of action.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/what-is-a-storyboard-artist-guide-1.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The storyboard artist must be able to interpret the vision of the director, as the rest of the crew and production will use the storyboard as a guide for the production process. This is a crucial part of the pre-production process as it is the first time that the script is visualized.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Storyboard Artist can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with writers, animators and directors regarding the look, style and level of detail required for the storyboard of each production
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Reading and interpreting scripts
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Breaking down the script with the director to identify key scenes and plan them visually
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Sequencing the scenes from a script into storyboard format using panels of images
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Including special effects in the storyboard frames
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Identifying lighting requirements and articulating circles of tension within each scene
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Including key dialogue or scene directions within each frame
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Briefing animators on key scenes within the storyboard
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Amending storyboard scenes during the course of production
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/storyboard-artist.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Storyboard Artist Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Previs Animators:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Storyboard artists may work with a combination of pen and paper and computer software such as:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Illustrator
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Toon Boom Harmony
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Storyboard artists work closely with the director to give graphic representation to their vision of the script. They need strong visual storytelling skills to bring a script to life for the first time. A storyboard artist should have the following skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to collaborate effectively with concept artists, writers, directors, clients, etc to visualize the story 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Presentation skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Fluency in visual storytelling 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of various styles and genres
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Talent for sketching
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Photography skills may be beneficial
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of the principles of animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of the principles of storytelling, ie: the Hero’s Journey
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to interpret the ideas of others into detailed drawings
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Analytical skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong layout and design skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to work quickly and react to last-minute changes
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adaptability in working with different directors who will demand varying degrees of complexity from storyboards 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Skills in both hand drawing and computer drawing
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid knowledge of camera angles and cinematography techniques
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Editing skills
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a storyboard artist ranges from £24,718 for entry level to £40,251 for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/story_board_267198876.jpeg" length="189241" type="image/jpeg" />
      <pubDate>Wed, 25 Aug 2021 20:33:18 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/storyboard-artist</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/story_board_267198876.jpeg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/story_board_267198876.jpeg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Previsualization (Previs) Animator</title>
      <link>https://www.broad-skills.com/previsualization-previs-animator</link>
      <description>A Previs Animator (or Previs Artist) creates 3D animatics, which are rough versions of scenes used as a draft of an animation to test the action. Different drafts may be created in this previsualization process.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Previs Animator Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            A Previs Animator (or Previs Artist) creates 3D animatics, which are rough versions of scenes used as a draft of an animation to test the action. Different drafts may be created in this previsualization process.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Animation, compositing and editing skills are all required of a Previs Animator. They are expected to turn around drafts quickly, working from storyboards to assist in the direction of the scene. A previs is used to plan out shots, determine scale, define shot types, work out lighting and camera angles.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            A Previs Animator or Artist may work on feature films, short films, advertisements, video games, cartoons, or television series. They work closely with the director and cinematographer to plan out the scenes at a conceptual stage.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/medium-1591227425-sth-ff-018.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            A Previs Animator or Artist may work on feature films, short films, advertisements, video games, cartoons, or television series. They work closely with the director and cinematographer to plan out the scenes at a conceptual stage.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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           The previsualisation of animation sequences is a tool for the director and designers to plan out the specifics of shots such as point of view, camera angles and composition. They reflect the director’s vision by bringing the storyboard to life, allowing for any important changes to be made. They act as virtual rehearsals of scenes.
          &#xD;
    &lt;/span&gt;&#xD;
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           The responsibilities of a Previs Animator can include:
          &#xD;
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with directors and animators regarding the look and style of the sequences to be previsualized
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching the sequences and assembling references for the previs sequence
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Translating storyboards into animated sequences
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Deconstructing and planning out sequences
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Depicting staging, blocking, camera motion and character performance
           &#xD;
      &lt;/span&gt;&#xD;
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            Producing previs quickly and efficiently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Creating previs using media such as photos, illustrations, storyboards, visual references etc
           &#xD;
      &lt;/span&gt;&#xD;
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            Generating previs for complex special effects sequences
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      &lt;/span&gt;&#xD;
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            Editing and compositing scenes
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      &lt;/span&gt;&#xD;
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            Ensuring consistency in style and look
           &#xD;
      &lt;/span&gt;&#xD;
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            Adhering to pipeline protocols
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      &lt;/span&gt;&#xD;
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            Testing previs assets and rigs
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Working to schedule and curating animation assets 
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Integrating sound elements to visuals in sequence
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
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            Rendering final animations of previs
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      &lt;/span&gt;&#xD;
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    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with motion capture references
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
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  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
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  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/previz-postviz1.jpg" alt=""/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
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    &lt;span&gt;&#xD;
      
           Previs Animator Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Previs Animators:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           They may be required to use mixed media to create so they must be able to integrate various formats to produce the finished product. They must have a working knowledge of some or all of the following:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Java
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, Illustrator, After Effects, Premiere
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Final Cut
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Nuke
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            MotionBuilder
           &#xD;
      &lt;/span&gt;&#xD;
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  &lt;h4&gt;&#xD;
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           Skills Required:
          &#xD;
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           The work of a Previs Artist will never be seen by film audiences or video game players. Yet their output is vital to the final product. In some cases sequences will be intricately previsualised, matching shot-for-shot in the finalized scene.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The art of previsualisation is only about ten years old and has become a standard stage in the pre-production process. A previs animator should have the following skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Basic video editing and compositing skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
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            Experience with rendering
           &#xD;
      &lt;/span&gt;&#xD;
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            General animation skills - modeling, rigging, shading, etc
           &#xD;
      &lt;/span&gt;&#xD;
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            Ability to work to the director’s vision
           &#xD;
      &lt;/span&gt;&#xD;
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            Ability to turn around work quickly and in response to amendments
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Understanding of animation process
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Fundamental knowledge of film language and genre
           &#xD;
      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Visual storytelling skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid knowledge of cinematography principles - framing, camera angles, composition, cinematic lighting, perspective
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to operate within a team as well as work independently
           &#xD;
      &lt;/span&gt;&#xD;
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            Problem solving skills
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      &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            Good communication skills
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      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Comfortable working under pressure and to tight deadlines 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Artistic eye for detail, high level visual communication skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a character rigger ranges from £40,787 for entry level to £80,8358 for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/the-internets-complaints-push-back-sonic-the-hedgehog-movie_6b8u.960.webp" length="21826" type="image/webp" />
      <pubDate>Wed, 25 Aug 2021 20:15:12 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/previsualization-previs-animator</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/the-internets-complaints-push-back-sonic-the-hedgehog-movie_6b8u.960.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/the-internets-complaints-push-back-sonic-the-hedgehog-movie_6b8u.960.webp">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Creature Animator</title>
      <link>https://www.broad-skills.com/creature-animator</link>
      <description>A Creature Animator is a specialist in creature creation. They animate real life creatures as well as imaginary or fantasy creatures for films, TV shows and video games. They specialize in the movements of animals, reptiles, insects, birds, etc recreating them in a virtual environment.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Creature Animator Job Description
          &#xD;
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  &lt;/h3&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            A Creature Animator is a specialist in creature creation. They animate real life creatures as well as imaginary or fantasy creatures for films, TV shows and video games. They specialize in the movements of animals, reptiles, insects, birds, etc recreating them in a virtual environment.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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  &lt;p&gt;&#xD;
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           When developing fantasy characters they may draw on the traits of humans or animals, and may even integrate both to bring these original beings to life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           When developing fantasy characters they may draw on the traits of humans or animals, and may even integrate both to bring these original beings to life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/blog-dragon-moon-creature-animation.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creature Animators create animations of non-human characters. These could be from the natural world such as animals, reptiles, bugs, dinosaurs, etc, or they could be fantasy, myth or alien creatures. While these creatures are not human they may sometimes need to be imbued with human traits, in these cases the Creature Animator must be able to give ‘personality’ to imagined beings while rendering their non-human physical characteristics.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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  &lt;p&gt;&#xD;
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      &lt;span&gt;&#xD;
        
            When animating animals, reptiles, etc the Creature Animator must be familiar with their movements, expressions and poses to make them believable and relatable.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Creature Animator can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working from brief from the Lead Animator regarding the characters to be animated
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching styles, genre and specifics of the project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating 3D animations from sketches provided by designers
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working from storyboards to create sequences
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing the look and feel of creature movements
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensuring creature consistency 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Reviewing and maintaining animation standards
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Revising sketches and animatics as per feedback from Lead Animators
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Animating creature mood, emotion, facial expressions, movement and behavior
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Producing animatics of scenes and sequences, providing options of creature movement and behavior
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working to a tight schedule and delivering amendments to deadline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating on and creating improved workflows and procedures
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Integrating creatures into animated scenes and background environments
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Animating to dialogue/voice track
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Syncing animation to dialogue, sound effects, sound track, foley, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Brainstorming with colleagues regarding the best creative solutions for the production
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Applying motion capture to animation
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             ﻿
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/5-Step-Guide-to-Creating-Your-First-Piece-of-Concept-Art.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Creature Animator Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Creature Animators:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Creature Animators work exclusively with computer software. Some studios work with their own customized software, so animators must be fast learners. They must have a working knowledge of some or all of the following:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            LightWave
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Flash Professional
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            MotionBuilder
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal Engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Designer/Painter
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Creature Animators have a special affinity for giving personality, idiosyncratic movement and a psychology to animated characters. A Character rigger should have the following skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Artistic talent, with an affinity for drawing character
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in the basics of visual language - perspective, point of view, proportion, color, composition, framing, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Visual storytelling skills 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creative problem solving skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of acting styles and techniques
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid understanding of anatomy
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of movement of limbs, the effect of weight, and the behavior of skin, fur, feathers, scales, flesh
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to recreate animal and human movements 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to work well within a team as well as independently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to take direction and deliver amendments within deadline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in animation, character/creature drawing and fine art
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Familiarity with rigging, modeling and texturing 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience with task management and scheduling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Some knowledge of Artificial Intelligence (AI) technologies
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Awareness of interactivity and user experience principles 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working knowledge of the laws of physics - gravity, acceleration and the laws of energy
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a character rigger ranges from £40,078 for entry level to £80,8470 for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/toy-story_55005013-1199x673.jpeg" length="61702" type="image/jpeg" />
      <pubDate>Wed, 25 Aug 2021 19:33:06 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/creature-animator</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/toy-story_55005013-1199x673.jpeg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/toy-story_55005013-1199x673.jpeg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Character Animator</title>
      <link>https://www.broad-skills.com/character-animator</link>
      <description>A Character Animator is a specialist in character creation. They breathe life into characters, by giving moving images the illusion of thought, emotion and personality.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Animator Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A Character Animator is a specialist in character creation. They breathe life into characters, by giving moving images the illusion of thought, emotion and personality. This is created through gesture, facial expression and reaction, with animators sometimes using motion capture to replicate human movement.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Animators can work on films, TV shows and video games, and require a strong understanding of acting and directing in order to create believable, empathetic characters.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
           The gaming industry is employing the use of complex characters to connect with gamers and produce a more heightened experience. As the sophistication and demand for 3D animation increases so does the demand for good Character Animators.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/1053253-10e34sq1025s23f2124kfinalcmyk-1280.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Animators are specialist animators who work solely on character creation and development. Their role is to produce believable, engaging and relatable animations, they breathe personality into images and bring them to life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            There is a special talent required to become a Character Animator. They possess an ability to give ‘humanity’ to an animated character through expression, pose, body language, etc to evoke empathy in the audience/player.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Character Animator can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working from a brief from the Lead Animator regarding the characters to be animated
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching styles, genre and specifics of the project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating 3D animations from sketches provided by designers
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working from storyboards to create sequences
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing look and feel of character movements
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensuring character consistency 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Reviewing and maintaining animation standards
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Revising sketches and animatics as per feedback from Lead Animators
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Animating character mood, emotion, facial expressions, movement and behavior
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Producing animatics of scenes and sequences, providing options of character movement and behavior
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working to a tight schedule and delivering amendments to deadline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating and creating improved workflows and procedures
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Integrating characters into animated scenes and background environments
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Animating to dialogue track
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Syncing animation to dialogue, sound effects, soundtrack, foley, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Brainstorming with colleagues on the best creative solutions for the production
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Applying motion capture to animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/5277588.jpg" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Animator Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Character Animators:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Animators work exclusively with computer software. Some film and game studios work with their own customized software, so animators must be fast learners.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           They may need to have a working knowledge of some or all of the following tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            LightWave
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Flash Professional
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            MotionBuilder
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Unreal Engine
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Substance Designer/Painter
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Animators have a special affinity for giving personality, idiosyncratic movement and a psychology to animated characters. These can be human, animal, mechanical (Cars), robots, insects etc. A Character rigger should have the following skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Artistic talent, with an affinity for drawing character
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Trained in the basics of visual language - perspective, point of view, proportion, color, composition, framing, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Visual storyteller 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creative problem solving skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of acting styles and techniques
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid understanding of anatomy
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of movement of limbs, the effect of weight, and the behavior of skin and flesh
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to recreate animal and human movements 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adept at working well within a team as well as independently
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Able to take direction and deliver amendments within deadline
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in animation, character drawing and fine art
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Familiarity with rigging, modeling and texturing 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience with task management and scheduling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Some knowledge of Artificial Intelligence (AI) technologies
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Awareness of interactivity and user experience principles 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working knowledge of the laws of physics - gravity, acceleration and the laws of energy
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a character rigger ranges from £43,428 for entry level to £75,720 for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/ani2.jpg" length="32875" type="image/jpeg" />
      <pubDate>Wed, 25 Aug 2021 19:33:05 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/character-animator</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/ani2.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/ani2.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Character Rigger</title>
      <link>https://www.broad-skills.com/character-rigger</link>
      <description>A character rigger designs the skeletal frameworks and control rigs of animated characters, defining how they move within a frame of action. They create believable movement that abides by the laws of anatomy, physics and real-world experiences in a virtual environment.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Rigger Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A character rigger designs the skeletal frameworks and control rigs of animated characters, defining how they move within a frame of action. They create believable movement that abides by the laws of anatomy, physics and real-world experiences in a virtual environment.Character Riggers can work in film, TV and video games.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/b996ffac9aac3ccdf6c59cf9b36a9c57.jpg"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The role of the Character Rigger is to express the motion of animated characters, they ensure that all character movements and expressions operate within anatomical reality. Their task is to build a skeleton which will operate a character and bring it to life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Although fictional, animated characters are often required to move according to the laws of physics and be anatomically correct. The Character Rigger focuses on making characters as life-like as possible.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of a Character Rigger can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with concept artists and animators about the physical attributes and movements of characters
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Drawing character sketches showing key movements
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Articulating characters within environments, layouts and backgrounds
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating joints and moving points to rotate and pivot
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Designing, testing and maintaining character set ups
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ensuring character movements are fluid, free of glitches and believable
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Writing MEL scripts to customize software to specific animation requirements
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with animators to create user-friendly characters
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Establishing logical system of file creation for use within the course of production
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing tools and plug-ins to optimize animation 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Facial target modeling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Following established character setup procedures
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Identifying issues and following through with enquiries
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Testing rigs and ensuring they hold up in animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/081f70555320735a8be9ecd0be81f422dcf6303a.gif" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Rigger Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for Character Riggers:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Riggers will primarily work within a computer environment. They may require knowledge of the following programs:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            UNIX operating system
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            MEL
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Motion Builder
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            XSI
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            C++
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Java
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Perl
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Riggers work in animation, video games, advertising, film and television, web design and any project that requires specialized design services. A Character rigger should have the following skills:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Solid knowledge of human and animal anatomy
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Familiarity with mechanics and movement of active forms
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of movement of limbs, the effect of weight, and the behavior of skin and flesh
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to express character and emotion through motion
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in animation and/or character design
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working knowledge of the laws of physics - Newton’s laws, gravity, acceleration and the laws of energy
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong skills in rigging tools and scripting languages 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to articulate emotion through character facial and physical expression
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to create character gait, walk and body language
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good communication skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to take direction 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adapting to and delivering changes to briefs
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Highly organized, ability to work methodically
           &#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;br/&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The average salary for a character rigger ranges from £43,428 for entry level to £75,720 for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/bb69c93bfba59260985e1fa3a8fb584627d5d985.webp" length="68068" type="image/webp" />
      <pubDate>Wed, 25 Aug 2021 19:33:03 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/character-rigger</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/bb69c93bfba59260985e1fa3a8fb584627d5d985.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/bb69c93bfba59260985e1fa3a8fb584627d5d985.webp">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>3D Animator</title>
      <link>https://www.broad-skills.com/3d-animator</link>
      <description>A 3D Animator interprets concept art into its three-dimensional realization and creates moving images using digital models via CGI software. They may be asked to create animation and special effects for film, television, video games, advertisements, websites, etc.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           3D Animator Job Description
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           A 3D Animator interprets concept art into its three-dimensional realization and creates moving images using digital models via CGI software. They may be asked to create animation and special effects for film, television, video games, advertisements, websites, etc.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The first step in the animation process is storyboarding, that is, visualizing the story  Here, each scene is sketched out and the action is mapped over a sequence of panels. This serves as a guide for the production process.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The characters and backgrounds are then modeled in three-dimensional forms using virtual rigs which are then textured to produce an outer layer.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
           Their movements and trajectories are then inputted into the software as mathematical equations which are then rendered via a graphics processing unit which outputs the final animation. 
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/2.webp"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Role and Responsibilities
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Animation is the creation of a virtual world in which everything must be visualized and created from pure imagination. The 3D Animator brings an imagined universe and the characters that inhabit it to life. Everything within frame has scope, weight and meaning. Animators need to be able to visualize new worlds into being.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The responsibilities of 3D Animators can include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Liaising with animators and concept artists regarding the requirements of the project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working from concept art to create characters, objects, layouts, backgrounds, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Researching visual style, genre and technologies to produce each individual project
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Sketching storyboards based on the script
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Identifying key scenes and sequences
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Transforming storyboards into animated sequences
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Recreating real world environments and layouts
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Creating illustrations, scanning and photo retouching
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Animating characters, creatures, props, vehicles, weapons, objects, etc
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Developing animation composites
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Calculating and enter algorithms for final renders
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Amending artwork as per instruction from designers and developers
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working with programmers on software and design issues
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adapting to software upgrades and stay up to date with new technologies
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Managing files, asset libraries and update procedures documentation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Working to a tight schedule
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Integrating sound, sync dialogue and add sound effects to visuals
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Collaborating with compositors to deliver all assets required for final render
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Applying motion capture to animation
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/what-is-2d-animation.webp" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           3D Animation Software and Tools:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software required for 3D Animators:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The software used for 3D animation is highly specialized. The more platforms you are trained in, the more valuable you will be to an employer.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Maya
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            3D Studio Max
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Java
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Adobe Photoshop, After Effects, Flash
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            MotionBuilder
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Mudbox
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Premier
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Cinema 4D
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            LightWave
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
  &lt;/ul&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;h4&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Skills Required:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h4&gt;&#xD;
  &lt;h6&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The role of the 3D Animator requires strong technical knowledge along with a highly creative sensibility. Rendering 3D animation sequences involves complex mathematical calculations, a career in 3D animation necessitates both left and right brain sensibilities. A 3D animator's skills would include:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h6&gt;&#xD;
  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Strong artistic skills
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Ability to visualize 3D iterations of two dimensional sketches and artwork
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Good instinct for timing, movement, editing cuts
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Training in animation, computer graphics, graphic design or fine art
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Experience in 3D modeling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of acting techniques, cinematography, interactive storytelling and graphic art 
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Understanding of movement of limbs, the effect of weight, and the behavior of skin and flesh
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Talent for visual storytelling
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Knowledge of film and animation genres, and ability to create within their styles
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/li&gt;&#xD;
    &lt;li&gt;&#xD;
      &lt;span&gt;&#xD;
        
            Advanced concept of visual language - perspective, point of view, proportion, color, composition, framing, etc
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            Basic knowledge of anatomy, how humans and animals move
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            High level knowledge of lighting, shadows and textures
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            Excellent communication skills
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            Ability to work under pressure and deliver to tight deadlines
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            Basic understanding of aesthetics of visual communication
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            Knowledge of character rigging
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            Working knowledge of the laws of physics - gravity, acceleration and the laws of energy
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  &lt;/ul&gt;&#xD;
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           Average Salary:
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           The average salary for a 3D Animator ranges from £33,538 for entry level to £58,130 for senior level.
          &#xD;
    &lt;/span&gt;&#xD;
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&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/create-beautiful-3d-animations-thumb-1204x677.webp" length="108428" type="image/webp" />
      <pubDate>Wed, 25 Aug 2021 16:20:20 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/3d-animator</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/hga8atqjgyj7p646tost.webp">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/create-beautiful-3d-animations-thumb-1204x677.webp">
        <media:description>main image</media:description>
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    <item>
      <title>2D Animator</title>
      <link>https://www.broad-skills.com/2d-animator</link>
      <description>Create movement in a two-dimensional space for film, TV, websites, video games and advertisements using either traditional cel methods or computer software.</description>
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
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           2D Animator Job Description
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           A 2D Animator creates movement in a two-dimensional space for film, TV, websites, video games and advertisements using either traditional methods or computer software.
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           Animations can vary in length from a 5-second brand logo, to a feature film, to a long-running television series.
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           On longer projects, animators will work in teams working with various roles such as Storyboard Artists, Clean Up Artists, and Character Artists.
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  &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/6e238bb4856e45d2bff60a10738c7d6e36d21d04.webp"/&gt;&#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
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           Role and Responsibilities
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           A 2D Animator works through a three-stage process (pre-production, production and post-production) to create a sequence.
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            During the pre-production stage they write the story, design characters, create a storyboard, choose a design style, and prepare the backgrounds on which the action will occur. The voice-overs are then recorded by actors based on the dialogue in the script.
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           In the production stage, the animators pull together all the elements to start animating the scenes. This includes initially animating rough sketches and then refining them to line drawings; layering the scenes against the backgrounds; matching the character visuals to the recorded dialogue; and compositing to final render.
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           At the post-production stage Animators will do a final visual clean up, mix sound effects and music, integrating visual effects, and render all the elements together to create the finished work.
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           The responsibilities of 2D Animators can include:
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            Liaising with writers, directors, clients regarding the style, method and execution of the animation to be produced
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            Developing storyboards based on the script
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            Preparing presentations of rough sketches for clients
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            Creating models, drawings and illustrations
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            Designing frames and characters
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            Choosing color palettes, style and general look of animation
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            Establishing artwork for the backgrounds and layouts
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            Setting up exposure sheets, divided into actions and timing, dialogues and music, animation layers, backgrounds, view perspective
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            Drawing rough sketches and animate 
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            Illustrating key frames and producing inbetweening
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            Inking
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            Coloring
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            Clean ups
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            Integrating images, characters, etc into background graphics
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            Syncing visuals with audio and voiceover tracks
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            Preparing all animation elements for compositing, including delivering in set formats
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            Enhancing animation with special effects at post-production stage
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&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;a&gt;&#xD;
    &lt;img src="https://irp.cdn-website.com/f87b8136/dms3rep/multi/what-is-2d-animation.webp" alt=""/&gt;&#xD;
  &lt;/a&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
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           2D Animation Software and Tools:
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           The software required for 2D Animators:
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  &lt;ul&gt;&#xD;
    &lt;li&gt;&#xD;
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            Toon Boom Harmony
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            Adobe Creative Suite - Photoshop, Illustrator, Flash, Freehand, After Effects
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  &lt;/ul&gt;&#xD;
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  &lt;h4&gt;&#xD;
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           Skills Required:
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           Employers may look for the following skills in 2D Animators:
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            Training in 2D animation, both cel and computer graphics
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            Ability to visualize abstract concepts
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            Experience with storyboarding, clean ups and layout design
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            Drawing ability, artistic mindset
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            Visual storytelling
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            Ability to draw in a variety of styles and genres
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            Strong interpersonal, communication and collaborative skills
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            Knowledge of current techniques and trends in animation
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            Ability to work under pressure and deliver on deadline
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            Good communication skills
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            Familiarity with a range of animation software and techniques
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            Problem solving skills
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            Ability to work to a schedule and plan workflows to meet deadline
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  &lt;/ul&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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           Average Salary:
          &#xD;
    &lt;/span&gt;&#xD;
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           The average salary for a 2D Animator ranges between £42,608 and £73,851 with an average being £59,748 a year.
          &#xD;
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  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp.cdn-website.com/f87b8136/dms3rep/multi/blog_animation_cost.jpg" length="103634" type="image/jpeg" />
      <pubDate>Mon, 28 Oct 2019 13:42:32 GMT</pubDate>
      <author>1xdigi1@gmail.com (Dave Bos)</author>
      <guid>https://www.broad-skills.com/2d-animator</guid>
      <g-custom:tags type="string">Animation</g-custom:tags>
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